47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using UnityEngine.UI;
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using UnityEngine.TestTools;
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using NUnit.Framework;
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using System.Collections;
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using UnityEngine;
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[TestFixture]
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[Category("RegressionTest")]
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public class ImageFilledGenerateWork
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{
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GameObject m_CanvasGO;
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GameObject m_ImageGO;
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[SetUp]
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public void SetUp()
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{
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m_CanvasGO = new GameObject("Canvas");
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m_ImageGO = new GameObject("Image");
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}
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[Test]
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public void ImageFilledGenerateWorks()
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{
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m_CanvasGO.AddComponent<Canvas>();
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m_ImageGO.transform.SetParent(m_CanvasGO.transform);
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var image = m_ImageGO.AddComponent<TestableImage>();
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image.type = Image.Type.Filled;
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var texture = new Texture2D(32, 32);
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image.sprite = Sprite.Create(texture, new Rect(0, 0, 32, 32), Vector2.zero);
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image.fillMethod = Image.FillMethod.Horizontal;
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image.fillAmount = 0.5f;
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// Generate the image data now.
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VertexHelper vh = new VertexHelper();
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// Image is a "TestableImage" which has the Assert in the GenerateImageData as we need to validate
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// the data which is protected.
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image.GenerateImageData(vh);
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}
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[TearDown]
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public void TearDown()
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{
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GameObject.DestroyImmediate(m_CanvasGO);
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}
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}
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