playtest-unity/playtest/Library/PackageCache/com.unity.ugui@1.0.0/Tests/Editor/Text/FontCreatedByScript.cs

61 lines
2.1 KiB
C#

using System;
using NUnit.Framework;
using UnityEngine;
[Category("Text")]
public class FontCreatedByScript
{
static Font CreateDefaultFontWithOneCharacter(int character)
{
var font = new Font();
CharacterInfo[] characterInfo = new CharacterInfo[1];
characterInfo[0].index = character;
font.characterInfo = characterInfo;
return font;
}
[Test]
public static void GetCharacterInfo_FindsCharacterInfoThatIsInSet()
{
char character = 'A';
int charIndex = Convert.ToInt32(character);
var font = CreateDefaultFontWithOneCharacter(charIndex);
CharacterInfo result = new CharacterInfo();
Assert.IsTrue(font.GetCharacterInfo(character, out result), "Could not find character info for '" + character + "' even though the Font contains it.");
Assert.AreEqual(charIndex, result.index, "Incorrect character info was returned for " + character);
}
[Test]
public static void GetCharacterInfo_DoesNotFindCharacterInfoThatIsNotInSet()
{
char character = 'A';
char characterNotInSet = 'X';
int charIndex = Convert.ToInt32(character);
var font = CreateDefaultFontWithOneCharacter(charIndex);
CharacterInfo result;
Assert.IsFalse(font.GetCharacterInfo(characterNotInSet, out result), "Found character info for '" + characterNotInSet + "' even though the Font does not contain it.");
}
[Test]
public static void HasCharacterReturns8BitChars()
{
char character = 'A';
int charIndex = Convert.ToInt32(character);
var font = CreateDefaultFontWithOneCharacter(charIndex);
Assert.IsTrue(font.HasCharacter(character), "HasCharacter returned false even though it should have " + character);
}
[Test]
public static void HasCharacterReturns16BitChars()
{
char character = '\u03A9';
int charIndex = Convert.ToInt32(character);
var font = CreateDefaultFontWithOneCharacter(charIndex);
Assert.IsTrue(font.HasCharacter(character), "HasCharacter returned false even though it should have " + character);
}
}