359 lines
12 KiB
C#
359 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine.Events;
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using UnityEngine.Serialization;
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namespace UnityEngine.EventSystems
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{
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[AddComponentMenu("Event/Event Trigger")]
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/// <summary>
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/// Receives events from the EventSystem and calls registered functions for each event.
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/// </summary>
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/// <remarks>
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/// The EventTrigger can be used to specify functions you wish to be called for each EventSystem event.
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/// You can assign multiple functions to a single event and whenever the EventTrigger receives that event it will call those functions in the order they were provided.
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///
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/// NOTE: Attaching this component to a GameObject will make that object intercept ALL events, and no events will propagate to parent objects.
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/// </remarks>
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/// <example>
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/// There are two ways to intercept events: You could extend EventTrigger, and override the functions for the events you are interested in intercepting; as shown in this example:
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/// <code>
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/// <![CDATA[
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/// using UnityEngine;
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/// using UnityEngine.EventSystems;
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///
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/// public class EventTriggerExample : EventTrigger
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/// {
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/// public override void OnBeginDrag(PointerEventData data)
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/// {
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/// Debug.Log("OnBeginDrag called.");
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/// }
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///
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/// public override void OnCancel(BaseEventData data)
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/// {
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/// Debug.Log("OnCancel called.");
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/// }
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///
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/// public override void OnDeselect(BaseEventData data)
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/// {
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/// Debug.Log("OnDeselect called.");
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/// }
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///
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/// public override void OnDrag(PointerEventData data)
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/// {
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/// Debug.Log("OnDrag called.");
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/// }
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///
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/// public override void OnDrop(PointerEventData data)
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/// {
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/// Debug.Log("OnDrop called.");
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/// }
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///
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/// public override void OnEndDrag(PointerEventData data)
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/// {
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/// Debug.Log("OnEndDrag called.");
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/// }
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///
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/// public override void OnInitializePotentialDrag(PointerEventData data)
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/// {
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/// Debug.Log("OnInitializePotentialDrag called.");
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/// }
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///
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/// public override void OnMove(AxisEventData data)
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/// {
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/// Debug.Log("OnMove called.");
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/// }
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///
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/// public override void OnPointerClick(PointerEventData data)
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/// {
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/// Debug.Log("OnPointerClick called.");
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/// }
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///
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/// public override void OnPointerDown(PointerEventData data)
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/// {
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/// Debug.Log("OnPointerDown called.");
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/// }
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///
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/// public override void OnPointerEnter(PointerEventData data)
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/// {
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/// Debug.Log("OnPointerEnter called.");
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/// }
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///
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/// public override void OnPointerExit(PointerEventData data)
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/// {
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/// Debug.Log("OnPointerExit called.");
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/// }
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///
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/// public override void OnPointerUp(PointerEventData data)
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/// {
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/// Debug.Log("OnPointerUp called.");
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/// }
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///
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/// public override void OnScroll(PointerEventData data)
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/// {
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/// Debug.Log("OnScroll called.");
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/// }
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///
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/// public override void OnSelect(BaseEventData data)
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/// {
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/// Debug.Log("OnSelect called.");
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/// }
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///
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/// public override void OnSubmit(BaseEventData data)
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/// {
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/// Debug.Log("OnSubmit called.");
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/// }
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///
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/// public override void OnUpdateSelected(BaseEventData data)
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/// {
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/// Debug.Log("OnUpdateSelected called.");
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/// }
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/// }
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/// ]]>
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///</code>
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/// or you can specify individual delegates:
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/// <code>
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/// <![CDATA[
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/// using UnityEngine;
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/// using UnityEngine.EventSystems;
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///
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///
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/// public class EventTriggerDelegateExample : MonoBehaviour
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/// {
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/// void Start()
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/// {
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/// EventTrigger trigger = GetComponent<EventTrigger>();
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/// EventTrigger.Entry entry = new EventTrigger.Entry();
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/// entry.eventID = EventTriggerType.PointerDown;
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/// entry.callback.AddListener((data) => { OnPointerDownDelegate((PointerEventData)data); });
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/// trigger.triggers.Add(entry);
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/// }
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///
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/// public void OnPointerDownDelegate(PointerEventData data)
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/// {
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/// Debug.Log("OnPointerDownDelegate called.");
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/// }
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/// }
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/// ]]>
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///</code>
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/// </example>
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public class EventTrigger :
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MonoBehaviour,
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IPointerEnterHandler,
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IPointerExitHandler,
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IPointerDownHandler,
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IPointerUpHandler,
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IPointerClickHandler,
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IInitializePotentialDragHandler,
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IBeginDragHandler,
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IDragHandler,
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IEndDragHandler,
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IDropHandler,
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IScrollHandler,
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IUpdateSelectedHandler,
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ISelectHandler,
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IDeselectHandler,
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IMoveHandler,
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ISubmitHandler,
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ICancelHandler
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{
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[Serializable]
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/// <summary>
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/// UnityEvent class for Triggers.
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/// </summary>
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public class TriggerEvent : UnityEvent<BaseEventData>
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{}
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[Serializable]
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/// <summary>
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/// An Entry in the EventSystem delegates list.
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/// </summary>
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/// <remarks>
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/// It stores the callback and which event type should this callback be fired.
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/// </remarks>
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public class Entry
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{
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/// <summary>
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/// What type of event is the associated callback listening for.
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/// </summary>
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public EventTriggerType eventID = EventTriggerType.PointerClick;
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/// <summary>
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/// The desired TriggerEvent to be Invoked.
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/// </summary>
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public TriggerEvent callback = new TriggerEvent();
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}
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[FormerlySerializedAs("delegates")]
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[SerializeField]
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private List<Entry> m_Delegates;
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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[Obsolete("Please use triggers instead (UnityUpgradable) -> triggers", true)]
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public List<Entry> delegates { get { return triggers; } set { triggers = value; } }
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protected EventTrigger()
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{}
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/// <summary>
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/// All the functions registered in this EventTrigger
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/// </summary>
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public List<Entry> triggers
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{
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get
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{
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if (m_Delegates == null)
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m_Delegates = new List<Entry>();
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return m_Delegates;
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}
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set { m_Delegates = value; }
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}
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private void Execute(EventTriggerType id, BaseEventData eventData)
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{
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for (int i = 0; i < triggers.Count; ++i)
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{
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var ent = triggers[i];
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if (ent.eventID == id && ent.callback != null)
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ent.callback.Invoke(eventData);
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}
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}
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/// <summary>
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/// Called by the EventSystem when the pointer enters the object associated with this EventTrigger.
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/// </summary>
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public virtual void OnPointerEnter(PointerEventData eventData)
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{
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Execute(EventTriggerType.PointerEnter, eventData);
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}
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/// <summary>
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/// Called by the EventSystem when the pointer exits the object associated with this EventTrigger.
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/// </summary>
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public virtual void OnPointerExit(PointerEventData eventData)
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{
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Execute(EventTriggerType.PointerExit, eventData);
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}
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/// <summary>
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/// Called by the EventSystem every time the pointer is moved during dragging.
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/// </summary>
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public virtual void OnDrag(PointerEventData eventData)
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{
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Execute(EventTriggerType.Drag, eventData);
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}
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/// <summary>
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/// Called by the EventSystem when an object accepts a drop.
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/// </summary>
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public virtual void OnDrop(PointerEventData eventData)
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{
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Execute(EventTriggerType.Drop, eventData);
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}
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/// <summary>
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/// Called by the EventSystem when a PointerDown event occurs.
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/// </summary>
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public virtual void OnPointerDown(PointerEventData eventData)
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{
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Execute(EventTriggerType.PointerDown, eventData);
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}
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/// <summary>
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/// Called by the EventSystem when a PointerUp event occurs.
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/// </summary>
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public virtual void OnPointerUp(PointerEventData eventData)
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{
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Execute(EventTriggerType.PointerUp, eventData);
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}
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/// <summary>
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/// Called by the EventSystem when a Click event occurs.
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/// </summary>
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public virtual void OnPointerClick(PointerEventData eventData)
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{
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Execute(EventTriggerType.PointerClick, eventData);
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}
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/// <summary>
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/// Called by the EventSystem when a Select event occurs.
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/// </summary>
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public virtual void OnSelect(BaseEventData eventData)
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{
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Execute(EventTriggerType.Select, eventData);
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}
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/// <summary>
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/// Called by the EventSystem when a new object is being selected.
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/// </summary>
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public virtual void OnDeselect(BaseEventData eventData)
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{
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Execute(EventTriggerType.Deselect, eventData);
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}
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/// <summary>
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/// Called by the EventSystem when a new Scroll event occurs.
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/// </summary>
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public virtual void OnScroll(PointerEventData eventData)
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{
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Execute(EventTriggerType.Scroll, eventData);
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}
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/// <summary>
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/// Called by the EventSystem when a Move event occurs.
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/// </summary>
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public virtual void OnMove(AxisEventData eventData)
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{
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Execute(EventTriggerType.Move, eventData);
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}
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/// <summary>
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/// Called by the EventSystem when the object associated with this EventTrigger is updated.
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/// </summary>
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public virtual void OnUpdateSelected(BaseEventData eventData)
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{
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Execute(EventTriggerType.UpdateSelected, eventData);
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}
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/// <summary>
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/// Called by the EventSystem when a drag has been found, but before it is valid to begin the drag.
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/// </summary>
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public virtual void OnInitializePotentialDrag(PointerEventData eventData)
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{
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Execute(EventTriggerType.InitializePotentialDrag, eventData);
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}
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/// <summary>
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/// Called before a drag is started.
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/// </summary>
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public virtual void OnBeginDrag(PointerEventData eventData)
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{
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Execute(EventTriggerType.BeginDrag, eventData);
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}
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/// <summary>
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/// Called by the EventSystem once dragging ends.
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/// </summary>
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public virtual void OnEndDrag(PointerEventData eventData)
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{
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Execute(EventTriggerType.EndDrag, eventData);
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}
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/// <summary>
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/// Called by the EventSystem when a Submit event occurs.
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/// </summary>
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public virtual void OnSubmit(BaseEventData eventData)
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{
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Execute(EventTriggerType.Submit, eventData);
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}
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/// <summary>
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/// Called by the EventSystem when a Cancel event occurs.
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/// </summary>
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public virtual void OnCancel(BaseEventData eventData)
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{
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Execute(EventTriggerType.Cancel, eventData);
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}
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}
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}
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