playtest-unity/playtest/Library/PackageCache/com.unity.timeline@1.7.4/Editor/Window/WindowConstants.cs

48 lines
1.8 KiB
C#

namespace UnityEditor.Timeline
{
static class WindowConstants
{
public const float timeAreaYPosition = 19.0f;
public const float timeAreaHeight = 22.0f;
public const float timeAreaMinWidth = 50.0f;
public const float timeAreaShownRangePadding = 5.0f;
public const float markerRowHeight = 18.0f;
public const float markerRowYPosition = timeAreaYPosition + timeAreaHeight;
public const float defaultHeaderWidth = 315.0f;
public const float defaultBindingAreaWidth = 40.0f;
public const float minHeaderWidth = 195.0f;
public const float maxHeaderWidth = 650.0f;
public const float headerSplitterWidth = 6.0f;
public const float headerSplitterVisualWidth = 2.0f;
public const float maxTimeAreaScaling = 90000.0f;
public const float timeCodeWidth = 100.0f; // Enough space to display up to 9999 without clipping
public const float sliderWidth = 15;
public const float shadowUnderTimelineHeight = 15.0f;
public const float createButtonWidth = 70.0f;
public const float selectorWidth = 23.0f;
public const float cogButtonWidth = 25.0f;
public const float trackHeaderBindingHeight = 18.0f;
public const float trackHeaderButtonSize = 16.0f;
public const float trackHeaderButtonPadding = 2.0f;
public const float trackBindingMaxSize = 300.0f;
public const float trackBindingPadding = 5.0f;
public const float trackInsertionMarkerHeight = 1f;
public const float trackResizeHandleHeight = 7f;
public const float inlineCurveContentPadding = 2.0f;
public const float playControlsWidth = 300;
public const int autoPanPaddingInPixels = 50;
public const float overlayTextPadding = 40.0f;
}
}