playtest-unity/playtest/Library/PackageCache/com.unity.timeline@1.7.4/Editor/Window/Modes/TimelineAssetEditionMode.cs

28 lines
816 B
C#

namespace UnityEditor.Timeline
{
class TimelineAssetEditionMode : TimelineInactiveMode
{
public override TimelineModeGUIState TrackState(WindowState state)
{
return TimelineModeGUIState.Enabled;
}
public TimelineAssetEditionMode()
{
headerState = new HeaderState
{
breadCrumb = TimelineModeGUIState.Enabled,
options = TimelineModeGUIState.Enabled,
sequenceSelector = TimelineModeGUIState.Enabled
};
trackOptionsState = new TrackOptionsState
{
newButton = TimelineModeGUIState.Enabled,
editAsAssetButton = TimelineModeGUIState.Enabled
};
mode = TimelineModes.AssetEdition;
}
}
}