playtest-unity/playtest/Library/PackageCache/com.unity.test-framework@1..../UnityEngine.TestRunner/Utils/PostBuildCleanupAttribute.cs

32 lines
1.4 KiB
C#

using System;
namespace UnityEngine.TestTools
{
/// <summary>
/// PostBuildCleanup attributes run if the respective test or test class is in the current test run. The test is included either by running all tests or setting a [filter](https://docs.unity3d.com/Packages/com.unity.test-framework@1.1/manual/workflow-create-test.html#filters) that includes the test. If multiple tests reference the same pre-built setup or post-build cleanup, then it only runs once.
/// </summary>
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method)]
public class PostBuildCleanupAttribute : Attribute
{
/// <summary>
/// Initializes and returns an instance of PostBuildCleanupAttribute by type.
/// </summary>
/// <param name="targetClass">The type of the target class.</param>
public PostBuildCleanupAttribute(Type targetClass)
{
TargetClass = targetClass;
}
/// <summary>
/// Initializes and returns an instance of PostBuildCleanupAttribute by class name.
/// </summary>
/// <param name="targetClassName">The name of the target class.</param>
public PostBuildCleanupAttribute(string targetClassName)
{
TargetClass = AttributeHelper.GetTargetClassFromName(targetClassName, typeof(IPostBuildCleanup));
}
internal Type TargetClass { get; private set; }
}
}