playtest-unity/playtest/Library/PackageCache/com.unity.test-framework@1..../UnityEngine.TestRunner/TestRunner/RemoteHelpers/PlayerConnectionMessageIds.cs

15 lines
832 B
C#

using System;
namespace UnityEngine.TestRunner.TestLaunchers
{
internal static class PlayerConnectionMessageIds
{
public static Guid runStartedMessageId { get { return new Guid("6a7f53dd-4672-461d-a7b5-9467e9393fd3"); } }
public static Guid runFinishedMessageId { get { return new Guid("ffb622fc-34ad-4901-8d7b-47fb04b0bdd4"); } }
public static Guid testStartedMessageId { get { return new Guid("b54d241e-d88d-4dba-8c8f-ee415d11c030"); } }
public static Guid testFinishedMessageId { get { return new Guid("72f7b7f4-6829-4cd1-afde-78872b9d5adc"); } }
public static Guid quitPlayerMessageId { get { return new Guid("ab44bfe0-bb50-4ee6-9977-69d2ea6bb3a0"); } }
public static Guid playerAliveHeartbeat { get { return new Guid("8c0c307b-f7fd-4216-8623-35b4b3f55fb6"); } }
}
}