playtest-unity/playtest/Library/PackageCache/com.unity.test-framework@1..../UnityEngine.TestRunner/TestRunner/Callbacks/PlayModeRunnerCallback.cs

48 lines
1.2 KiB
C#

using NUnit.Framework;
using NUnit.Framework.Interfaces;
namespace UnityEngine.TestTools.TestRunner.Callbacks
{
[AddComponentMenu("")]
internal class PlayModeRunnerCallback : MonoBehaviour, ITestRunnerListener
{
private TestResultRenderer m_ResultRenderer;
public void RunFinished(ITestResult testResults)
{
Application.logMessageReceivedThreaded -= LogRecieved;
if (Camera.main == null)
{
gameObject.AddComponent<Camera>();
}
m_ResultRenderer = new TestResultRenderer(testResults);
m_ResultRenderer.ShowResults();
}
public void TestFinished(ITestResult result)
{
}
public void OnGUI()
{
if (m_ResultRenderer != null)
m_ResultRenderer.Draw();
}
public void RunStarted(ITest testsToRun)
{
Application.logMessageReceivedThreaded += LogRecieved;
}
public void TestStarted(ITest test)
{
}
private void LogRecieved(string message, string stacktrace, LogType type)
{
if (TestContext.Out != null)
TestContext.Out.WriteLine(message);
}
}
}