playtest-unity/playtest/Library/PackageCache/com.unity.test-framework@1..../UnityEditor.TestRunner/TestLaunchers/PlayerLauncherBuildOptions.cs

24 lines
1.1 KiB
C#

using System.Text;
namespace UnityEditor.TestTools.TestRunner
{
internal class PlayerLauncherBuildOptions
{
public BuildPlayerOptions BuildPlayerOptions;
public string PlayerDirectory;
public override string ToString()
{
var str = new StringBuilder();
str.AppendLine("locationPathName = " + BuildPlayerOptions.locationPathName);
str.AppendLine("target = " + BuildPlayerOptions.target);
str.AppendLine("scenes = " + string.Join(", ", BuildPlayerOptions.scenes));
str.AppendLine("assetBundleManifestPath = " + BuildPlayerOptions.assetBundleManifestPath);
str.AppendLine("options.Development = " + ((BuildPlayerOptions.options & BuildOptions.Development) != 0));
str.AppendLine("options.AutoRunPlayer = " + ((BuildPlayerOptions.options & BuildOptions.AutoRunPlayer) != 0));
str.AppendLine("options.ForceEnableAssertions = " + ((BuildPlayerOptions.options & BuildOptions.ForceEnableAssertions) != 0));
return str.ToString();
}
}
}