playtest-unity/playtest/Library/PackageCache/com.unity.test-framework@1..../UnityEditor.TestRunner/Api/ICallbacks.cs

30 lines
1.2 KiB
C#

namespace UnityEditor.TestTools.TestRunner.Api
{
/// <summary>
/// Callbacks in the <see cref="TestRunnerApi"/> for the test stages when running tests.
/// </summary>
public interface ICallbacks
{
/// <summary>
/// A callback invoked when a test run is started.
/// </summary>
/// <param name="testsToRun">The full loaded test tree.</param>
void RunStarted(ITestAdaptor testsToRun);
/// <summary>
/// A callback invoked when a test run is finished.
/// </summary>
/// <param name="result">The result of the test run.</param>
void RunFinished(ITestResultAdaptor result);
/// <summary>
/// A callback invoked when each individual node of the test tree has started executing.
/// </summary>
/// <param name="test">The test node currently executed.</param>
void TestStarted(ITestAdaptor test);
/// <summary>
/// A callback invoked when each individual node of the test tree has finished executing.
/// </summary>
/// <param name="result">The result of the test tree node after it had been executed.</param>
void TestFinished(ITestResultAdaptor result);
}
}