49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
using NUnit.Framework;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.TestTools;
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using UnityEditor;
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using UnityEditorInternal;
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public class ProfileAnalyzerCaptureTests : ProfileAnalyzerBaseTest
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{
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[UnityTest]
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public IEnumerator PlayMode_Capture_ContainsNoDuplicates()
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{
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StartProfiler();
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yield return null;
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yield return null;
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yield return null;
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yield return null;
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yield return null;
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StopProfiler();
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// Seem to need one more frame to get the data transfered over so the profile analyzer can pull it.
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yield return null;
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//analyze the data
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m_SetupData.profileData = m_SetupData.profilerWindowInterface.PullFromProfiler(m_SetupData.firstFrame, m_SetupData.lastFrame);
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var analysis = GetAnalysisFromFrameData(m_SetupData.profileData);
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var analysisMarkers = analysis.GetMarkers();
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var analysisMarkerDict = new Dictionary<string, int>();
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for (int i = 0; i < analysisMarkers.Count; ++i)
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{
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int count = 0;
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string curName = analysisMarkers[i].name;
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analysisMarkerDict.TryGetValue(curName, out count);
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analysisMarkerDict[curName] = count + 1;
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}
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Assert.IsTrue(0 != analysisMarkerDict.Count, "analysisMarkerSet count is zero!");
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foreach (var entry in analysisMarkerDict)
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{
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Assert.IsTrue(1 == entry.Value, "Duplicates found in analysis marker list: " + entry.Key);
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}
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}
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}
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