119 lines
2.9 KiB
C#
119 lines
2.9 KiB
C#
/*---------------------------------------------------------------------------------------------
|
|
* Copyright (c) Microsoft Corporation. All rights reserved.
|
|
* Licensed under the MIT License. See License.txt in the project root for license information.
|
|
*--------------------------------------------------------------------------------------------*/
|
|
using System;
|
|
using System.IO;
|
|
using System.Linq;
|
|
|
|
using UnityEngine;
|
|
using UnityEditor;
|
|
using UnityEditor.SceneManagement;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
namespace Microsoft.Unity.VisualStudio.Editor
|
|
{
|
|
[Serializable]
|
|
internal class FileUsage
|
|
{
|
|
public string Path;
|
|
public string[] GameObjectPath;
|
|
}
|
|
|
|
internal static class UsageUtility
|
|
{
|
|
internal static void ShowUsage(string json)
|
|
{
|
|
try
|
|
{
|
|
var usage = JsonUtility.FromJson<FileUsage>(json);
|
|
ShowUsage(usage.Path, usage.GameObjectPath);
|
|
}
|
|
catch (Exception)
|
|
{
|
|
// ignore malformed request
|
|
}
|
|
}
|
|
|
|
internal static void ShowUsage(string path, string[] gameObjectPath)
|
|
{
|
|
path = FileUtility.MakeRelativeToProjectPath(path);
|
|
if (path == null)
|
|
return;
|
|
|
|
path = FileUtility.NormalizeWindowsToUnix(path);
|
|
var extension = Path.GetExtension(path).ToLower();
|
|
|
|
EditorUtility.FocusProjectWindow();
|
|
|
|
switch (extension)
|
|
{
|
|
case ".unity":
|
|
ShowSceneUsage(path, gameObjectPath);
|
|
break;
|
|
default:
|
|
var asset = AssetDatabase.LoadMainAssetAtPath(path);
|
|
Selection.activeObject = asset;
|
|
EditorGUIUtility.PingObject(asset);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private static void ShowSceneUsage(string scenePath, string[] gameObjectPath)
|
|
{
|
|
var scene = SceneManager.GetSceneByPath(scenePath.Replace(Path.DirectorySeparatorChar, '/'));
|
|
if (!scene.isLoaded)
|
|
{
|
|
var result = EditorUtility.DisplayDialogComplex("Show Usage",
|
|
$"Do you want to open \"{Path.GetFileName(scenePath)}\"?",
|
|
"Open Scene",
|
|
"Cancel",
|
|
"Open Scene (additive)");
|
|
|
|
switch (result)
|
|
{
|
|
case 0:
|
|
EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo();
|
|
scene = EditorSceneManager.OpenScene(scenePath, OpenSceneMode.Single);
|
|
break;
|
|
case 1:
|
|
return;
|
|
case 2:
|
|
scene = EditorSceneManager.OpenScene(scenePath, OpenSceneMode.Additive);
|
|
break;
|
|
}
|
|
}
|
|
|
|
ShowSceneUsage(scene, gameObjectPath);
|
|
}
|
|
|
|
private static void ShowSceneUsage(Scene scene, string[] gameObjectPath)
|
|
{
|
|
if (gameObjectPath == null || gameObjectPath.Length == 0)
|
|
return;
|
|
|
|
var go = scene.GetRootGameObjects().FirstOrDefault(g => g.name == gameObjectPath[0]);
|
|
if (go == null)
|
|
return;
|
|
|
|
for (var ni = 1; ni < gameObjectPath.Length; ni++)
|
|
{
|
|
var transform = go.transform;
|
|
for (var i = 0; i < transform.childCount; i++)
|
|
{
|
|
var child = transform.GetChild(i);
|
|
var childgo = child.gameObject;
|
|
if (childgo.name == gameObjectPath[ni])
|
|
{
|
|
go = childgo;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
Selection.activeObject = go;
|
|
EditorGUIUtility.PingObject(go);
|
|
}
|
|
}
|
|
}
|