1121 lines
40 KiB
C#
1121 lines
40 KiB
C#
/*---------------------------------------------------------------------------------------------
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* Copyright (c) Unity Technologies.
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using SR = System.Reflection;
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using System.Security;
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using System.Security.Cryptography;
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using System.Text;
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using System.Text.RegularExpressions;
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using Unity.CodeEditor;
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using Unity.Profiling;
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using UnityEditor;
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using UnityEditor.Compilation;
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using UnityEngine;
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namespace Microsoft.Unity.VisualStudio.Editor
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{
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public enum ScriptingLanguage
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{
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None,
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CSharp
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}
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public interface IGenerator
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{
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bool SyncIfNeeded(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles);
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void Sync();
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bool HasSolutionBeenGenerated();
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bool IsSupportedFile(string path);
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string SolutionFile();
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string ProjectDirectory { get; }
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IAssemblyNameProvider AssemblyNameProvider { get; }
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}
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public class ProjectGeneration : IGenerator
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{
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public static readonly string MSBuildNamespaceUri = "http://schemas.microsoft.com/developer/msbuild/2003";
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public IAssemblyNameProvider AssemblyNameProvider => m_AssemblyNameProvider;
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public string ProjectDirectory { get; }
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// Use this to have the same newline ending on all platforms for consistency.
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const string k_WindowsNewline = "\r\n";
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const string m_SolutionProjectEntryTemplate = @"Project(""{{{0}}}"") = ""{1}"", ""{2}"", ""{{{3}}}""{4}EndProject";
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readonly string m_SolutionProjectConfigurationTemplate = string.Join(k_WindowsNewline,
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@" {{{0}}}.Debug|Any CPU.ActiveCfg = Debug|Any CPU",
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@" {{{0}}}.Debug|Any CPU.Build.0 = Debug|Any CPU",
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@" {{{0}}}.Release|Any CPU.ActiveCfg = Release|Any CPU",
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@" {{{0}}}.Release|Any CPU.Build.0 = Release|Any CPU").Replace(" ", "\t");
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static readonly string[] k_ReimportSyncExtensions = { ".dll", ".asmdef" };
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HashSet<string> m_ProjectSupportedExtensions = new HashSet<string>();
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HashSet<string> m_BuiltinSupportedExtensions = new HashSet<string>();
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readonly string m_ProjectName;
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readonly IAssemblyNameProvider m_AssemblyNameProvider;
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readonly IFileIO m_FileIOProvider;
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readonly IGUIDGenerator m_GUIDGenerator;
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bool m_ShouldGenerateAll;
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IVisualStudioInstallation m_CurrentInstallation;
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public ProjectGeneration() : this(Directory.GetParent(Application.dataPath).FullName)
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{
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}
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public ProjectGeneration(string tempDirectory) : this(tempDirectory, new AssemblyNameProvider(), new FileIOProvider(), new GUIDProvider())
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{
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}
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public ProjectGeneration(string tempDirectory, IAssemblyNameProvider assemblyNameProvider, IFileIO fileIoProvider, IGUIDGenerator guidGenerator)
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{
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ProjectDirectory = FileUtility.NormalizeWindowsToUnix(tempDirectory);
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m_ProjectName = Path.GetFileName(ProjectDirectory);
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m_AssemblyNameProvider = assemblyNameProvider;
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m_FileIOProvider = fileIoProvider;
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m_GUIDGenerator = guidGenerator;
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SetupProjectSupportedExtensions();
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}
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/// <summary>
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/// Syncs the scripting solution if any affected files are relevant.
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/// </summary>
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/// <returns>
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/// Whether the solution was synced.
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/// </returns>
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/// <param name='affectedFiles'>
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/// A set of files whose status has changed
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/// </param>
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/// <param name="reimportedFiles">
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/// A set of files that got reimported
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/// </param>
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public bool SyncIfNeeded(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles)
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{
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using (solutionSyncMarker.Auto())
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{
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// We need the exact VS version/capabilities to tweak project generation (analyzers/langversion)
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RefreshCurrentInstallation();
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SetupProjectSupportedExtensions();
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// See https://devblogs.microsoft.com/setup/configure-visual-studio-across-your-organization-with-vsconfig/
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// We create a .vsconfig file to make sure our ManagedGame workload is installed
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CreateVsConfigIfNotFound();
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// Don't sync if we haven't synced before
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var affected = affectedFiles as ICollection<string> ?? affectedFiles.ToArray();
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var reimported = reimportedFiles as ICollection<string> ?? reimportedFiles.ToArray();
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if (!HasFilesBeenModified(affected, reimported))
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{
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return false;
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}
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var assemblies = m_AssemblyNameProvider.GetAssemblies(ShouldFileBePartOfSolution);
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var allProjectAssemblies = RelevantAssembliesForMode(assemblies).ToList();
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SyncSolution(allProjectAssemblies);
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var allAssetProjectParts = GenerateAllAssetProjectParts();
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var affectedNames = affected
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.Select(asset => m_AssemblyNameProvider.GetAssemblyNameFromScriptPath(asset))
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.Where(name => !string.IsNullOrWhiteSpace(name)).Select(name =>
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name.Split(new[] { ".dll" }, StringSplitOptions.RemoveEmptyEntries)[0]);
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var reimportedNames = reimported
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.Select(asset => m_AssemblyNameProvider.GetAssemblyNameFromScriptPath(asset))
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.Where(name => !string.IsNullOrWhiteSpace(name)).Select(name =>
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name.Split(new[] { ".dll" }, StringSplitOptions.RemoveEmptyEntries)[0]);
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var affectedAndReimported = new HashSet<string>(affectedNames.Concat(reimportedNames));
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foreach (var assembly in allProjectAssemblies)
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{
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if (!affectedAndReimported.Contains(assembly.name))
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continue;
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SyncProject(assembly,
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allAssetProjectParts,
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responseFilesData: ParseResponseFileData(assembly).ToArray());
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}
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return true;
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}
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}
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private void CreateVsConfigIfNotFound()
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{
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try
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{
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var vsConfigFile = VsConfigFile();
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if (m_FileIOProvider.Exists(vsConfigFile))
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return;
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var content = $@"{{
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""version"": ""1.0"",
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""components"": [
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""{Discovery.ManagedWorkload}""
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]
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}}
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";
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m_FileIOProvider.WriteAllText(vsConfigFile, content);
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}
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catch (IOException)
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{
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}
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}
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private bool HasFilesBeenModified(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles)
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{
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return affectedFiles.Any(ShouldFileBePartOfSolution) || reimportedFiles.Any(ShouldSyncOnReimportedAsset);
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}
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private static bool ShouldSyncOnReimportedAsset(string asset)
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{
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return k_ReimportSyncExtensions.Contains(new FileInfo(asset).Extension);
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}
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private void RefreshCurrentInstallation()
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{
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var editor = CodeEditor.CurrentEditor as VisualStudioEditor;
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editor?.TryGetVisualStudioInstallationForPath(CodeEditor.CurrentEditorInstallation, searchInstallations: true, out m_CurrentInstallation);
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}
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static ProfilerMarker solutionSyncMarker = new ProfilerMarker("SolutionSynchronizerSync");
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public void Sync()
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{
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// We need the exact VS version/capabilities to tweak project generation (analyzers/langversion)
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RefreshCurrentInstallation();
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SetupProjectSupportedExtensions();
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(m_AssemblyNameProvider as AssemblyNameProvider)?.ResetPackageInfoCache();
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// See https://devblogs.microsoft.com/setup/configure-visual-studio-across-your-organization-with-vsconfig/
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// We create a .vsconfig file to make sure our ManagedGame workload is installed
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CreateVsConfigIfNotFound();
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var externalCodeAlreadyGeneratedProjects = OnPreGeneratingCSProjectFiles();
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if (!externalCodeAlreadyGeneratedProjects)
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{
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GenerateAndWriteSolutionAndProjects();
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}
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OnGeneratedCSProjectFiles();
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}
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public bool HasSolutionBeenGenerated()
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{
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return m_FileIOProvider.Exists(SolutionFile());
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}
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private void SetupProjectSupportedExtensions()
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{
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m_ProjectSupportedExtensions = new HashSet<string>(m_AssemblyNameProvider.ProjectSupportedExtensions);
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m_BuiltinSupportedExtensions = new HashSet<string>(EditorSettings.projectGenerationBuiltinExtensions);
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}
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private bool ShouldFileBePartOfSolution(string file)
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{
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// Exclude files coming from packages except if they are internalized.
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if (m_AssemblyNameProvider.IsInternalizedPackagePath(file))
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{
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return false;
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}
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return IsSupportedFile(file);
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}
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private static string GetExtensionWithoutDot(string path)
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{
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// Prevent re-processing and information loss
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if (!Path.HasExtension(path))
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return path;
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return Path
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.GetExtension(path)
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.TrimStart('.')
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.ToLower();
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}
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public bool IsSupportedFile(string path)
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{
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return IsSupportedFile(path, out _);
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}
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private bool IsSupportedFile(string path, out string extensionWithoutDot)
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{
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extensionWithoutDot = GetExtensionWithoutDot(path);
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// Dll's are not scripts but still need to be included
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if (extensionWithoutDot == "dll")
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return true;
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if (extensionWithoutDot == "asmdef")
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return true;
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if (m_BuiltinSupportedExtensions.Contains(extensionWithoutDot))
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return true;
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if (m_ProjectSupportedExtensions.Contains(extensionWithoutDot))
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return true;
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return false;
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}
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private static ScriptingLanguage ScriptingLanguageFor(Assembly assembly)
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{
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var files = assembly.sourceFiles;
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if (files.Length == 0)
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return ScriptingLanguage.None;
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return ScriptingLanguageForFile(files[0]);
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}
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internal static ScriptingLanguage ScriptingLanguageForExtension(string extensionWithoutDot)
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{
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return extensionWithoutDot == "cs" ? ScriptingLanguage.CSharp : ScriptingLanguage.None;
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}
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internal static ScriptingLanguage ScriptingLanguageForFile(string path)
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{
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return ScriptingLanguageForExtension(GetExtensionWithoutDot(path));
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}
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public void GenerateAndWriteSolutionAndProjects()
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{
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// Only synchronize assemblies that have associated source files and ones that we actually want in the project.
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// This also filters out DLLs coming from .asmdef files in packages.
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var assemblies = m_AssemblyNameProvider.GetAssemblies(ShouldFileBePartOfSolution).ToList();
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var allAssetProjectParts = GenerateAllAssetProjectParts();
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SyncSolution(assemblies);
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var allProjectAssemblies = RelevantAssembliesForMode(assemblies);
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foreach (var assembly in allProjectAssemblies)
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{
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SyncProject(assembly,
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allAssetProjectParts,
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responseFilesData: ParseResponseFileData(assembly).ToArray());
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}
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}
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private IEnumerable<ResponseFileData> ParseResponseFileData(Assembly assembly)
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{
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var systemReferenceDirectories = CompilationPipeline.GetSystemAssemblyDirectories(assembly.compilerOptions.ApiCompatibilityLevel);
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Dictionary<string, ResponseFileData> responseFilesData = assembly.compilerOptions.ResponseFiles.ToDictionary(x => x, x => m_AssemblyNameProvider.ParseResponseFile(
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x,
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ProjectDirectory,
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systemReferenceDirectories
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));
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Dictionary<string, ResponseFileData> responseFilesWithErrors = responseFilesData.Where(x => x.Value.Errors.Any())
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.ToDictionary(x => x.Key, x => x.Value);
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if (responseFilesWithErrors.Any())
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{
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foreach (var error in responseFilesWithErrors)
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foreach (var valueError in error.Value.Errors)
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{
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Debug.LogError($"{error.Key} Parse Error : {valueError}");
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}
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}
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return responseFilesData.Select(x => x.Value);
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}
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private Dictionary<string, string> GenerateAllAssetProjectParts()
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{
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Dictionary<string, StringBuilder> stringBuilders = new Dictionary<string, StringBuilder>();
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foreach (string asset in m_AssemblyNameProvider.GetAllAssetPaths())
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{
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// Exclude files coming from packages except if they are internalized.
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if (m_AssemblyNameProvider.IsInternalizedPackagePath(asset))
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{
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continue;
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}
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if (IsSupportedFile(asset, out var extensionWithoutDot) && ScriptingLanguage.None == ScriptingLanguageForExtension(extensionWithoutDot))
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{
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// Find assembly the asset belongs to by adding script extension and using compilation pipeline.
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var assemblyName = m_AssemblyNameProvider.GetAssemblyNameFromScriptPath(asset);
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if (string.IsNullOrEmpty(assemblyName))
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{
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continue;
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}
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assemblyName = Path.GetFileNameWithoutExtension(assemblyName);
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if (!stringBuilders.TryGetValue(assemblyName, out var projectBuilder))
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{
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projectBuilder = new StringBuilder();
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stringBuilders[assemblyName] = projectBuilder;
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}
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IncludeAsset(projectBuilder, "None", asset);
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}
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}
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var result = new Dictionary<string, string>();
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foreach (var entry in stringBuilders)
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result[entry.Key] = entry.Value.ToString();
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return result;
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}
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private void IncludeAsset(StringBuilder builder, string tag, string asset)
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{
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var filename = EscapedRelativePathFor(asset, out var packageInfo);
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builder.Append(" <").Append(tag).Append(@" Include=""").Append(filename);
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if (Path.IsPathRooted(filename) && packageInfo != null)
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{
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// We are outside the Unity project and using a package context
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var linkPath = SkipPathPrefix(asset.NormalizePathSeparators(), packageInfo.assetPath.NormalizePathSeparators());
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builder.Append(@""">").Append(k_WindowsNewline);
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builder.Append(" <Link>").Append(linkPath).Append("</Link>").Append(k_WindowsNewline);
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builder.Append($" </{tag}>").Append(k_WindowsNewline);
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}
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else
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{
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builder.Append(@""" />").Append(k_WindowsNewline);
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}
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}
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private void SyncProject(
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Assembly assembly,
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Dictionary<string, string> allAssetsProjectParts,
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ResponseFileData[] responseFilesData)
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{
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SyncProjectFileIfNotChanged(
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ProjectFile(assembly),
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ProjectText(assembly, allAssetsProjectParts, responseFilesData));
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}
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private void SyncProjectFileIfNotChanged(string path, string newContents)
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{
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if (Path.GetExtension(path) == ".csproj")
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{
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newContents = OnGeneratedCSProject(path, newContents);
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}
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SyncFileIfNotChanged(path, newContents);
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}
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private void SyncSolutionFileIfNotChanged(string path, string newContents)
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{
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newContents = OnGeneratedSlnSolution(path, newContents);
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SyncFileIfNotChanged(path, newContents);
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}
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private static IEnumerable<SR.MethodInfo> GetPostProcessorCallbacks(string name)
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{
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return TypeCache
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.GetTypesDerivedFrom<AssetPostprocessor>()
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.Where(t => t.Assembly.GetName().Name != KnownAssemblies.Bridge) // never call into the bridge if loaded with the package
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.Select(t => t.GetMethod(name, SR.BindingFlags.Public | SR.BindingFlags.NonPublic | SR.BindingFlags.Static))
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.Where(m => m != null);
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}
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static void OnGeneratedCSProjectFiles()
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{
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foreach (var method in GetPostProcessorCallbacks(nameof(OnGeneratedCSProjectFiles)))
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{
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method.Invoke(null, Array.Empty<object>());
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}
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}
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private static bool OnPreGeneratingCSProjectFiles()
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{
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bool result = false;
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foreach (var method in GetPostProcessorCallbacks(nameof(OnPreGeneratingCSProjectFiles)))
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{
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var retValue = method.Invoke(null, Array.Empty<object>());
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if (method.ReturnType == typeof(bool))
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{
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result |= (bool)retValue;
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}
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}
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return result;
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}
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private static string InvokeAssetPostProcessorGenerationCallbacks(string name, string path, string content)
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{
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foreach (var method in GetPostProcessorCallbacks(name))
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{
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var args = new[] { path, content };
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var returnValue = method.Invoke(null, args);
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if (method.ReturnType == typeof(string))
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{
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// We want to chain content update between invocations
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content = (string)returnValue;
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}
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}
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return content;
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}
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private static string OnGeneratedCSProject(string path, string content)
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{
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return InvokeAssetPostProcessorGenerationCallbacks(nameof(OnGeneratedCSProject), path, content);
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}
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private static string OnGeneratedSlnSolution(string path, string content)
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{
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return InvokeAssetPostProcessorGenerationCallbacks(nameof(OnGeneratedSlnSolution), path, content);
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}
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private void SyncFileIfNotChanged(string filename, string newContents)
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{
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try
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{
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if (m_FileIOProvider.Exists(filename) && newContents == m_FileIOProvider.ReadAllText(filename))
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{
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return;
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}
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}
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catch (Exception exception)
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{
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Debug.LogException(exception);
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}
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m_FileIOProvider.WriteAllText(filename, newContents);
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}
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private string ProjectText(Assembly assembly,
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Dictionary<string, string> allAssetsProjectParts,
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ResponseFileData[] responseFilesData)
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{
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ProjectHeader(assembly, responseFilesData, out StringBuilder projectBuilder);
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var references = new List<string>();
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projectBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
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foreach (string file in assembly.sourceFiles)
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{
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if (!IsSupportedFile(file, out var extensionWithoutDot))
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continue;
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if ("dll" != extensionWithoutDot)
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{
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IncludeAsset(projectBuilder, "Compile", file);
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}
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else
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{
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var fullFile = EscapedRelativePathFor(file, out _);
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references.Add(fullFile);
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}
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}
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projectBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
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// Append additional non-script files that should be included in project generation.
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if (allAssetsProjectParts.TryGetValue(assembly.name, out var additionalAssetsForProject))
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{
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projectBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
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projectBuilder.Append(additionalAssetsForProject);
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projectBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
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}
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projectBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
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var responseRefs = responseFilesData.SelectMany(x => x.FullPathReferences.Select(r => r));
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var internalAssemblyReferences = assembly.assemblyReferences
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.Where(i => !i.sourceFiles.Any(ShouldFileBePartOfSolution)).Select(i => i.outputPath);
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var allReferences =
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assembly.compiledAssemblyReferences
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.Union(responseRefs)
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.Union(references)
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.Union(internalAssemblyReferences);
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|
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foreach (var reference in allReferences)
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{
|
|
string fullReference = Path.IsPathRooted(reference) ? reference : Path.Combine(ProjectDirectory, reference);
|
|
AppendReference(fullReference, projectBuilder);
|
|
}
|
|
|
|
projectBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
|
|
|
|
if (0 < assembly.assemblyReferences.Length)
|
|
{
|
|
projectBuilder.Append(" <ItemGroup>").Append(k_WindowsNewline);
|
|
foreach (var reference in assembly.assemblyReferences.Where(i => i.sourceFiles.Any(ShouldFileBePartOfSolution)))
|
|
{
|
|
// If the current assembly is a Player project, we want to project-reference the corresponding Player project
|
|
var referenceName = m_AssemblyNameProvider.GetAssemblyName(assembly.outputPath, reference.name);
|
|
|
|
projectBuilder.Append(@" <ProjectReference Include=""").Append(referenceName).Append(GetProjectExtension()).Append(@""">").Append(k_WindowsNewline);
|
|
projectBuilder.Append(" <Project>{").Append(ProjectGuid(referenceName)).Append("}</Project>").Append(k_WindowsNewline);
|
|
projectBuilder.Append(" <Name>").Append(referenceName).Append("</Name>").Append(k_WindowsNewline);
|
|
projectBuilder.Append(" </ProjectReference>").Append(k_WindowsNewline);
|
|
}
|
|
|
|
projectBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
|
|
}
|
|
|
|
projectBuilder.Append(GetProjectFooter());
|
|
return projectBuilder.ToString();
|
|
}
|
|
|
|
private static string XmlFilename(string path)
|
|
{
|
|
if (string.IsNullOrEmpty(path))
|
|
return path;
|
|
|
|
path = path.Replace(@"%", "%25");
|
|
path = path.Replace(@";", "%3b");
|
|
|
|
return XmlEscape(path);
|
|
}
|
|
|
|
private static string XmlEscape(string s)
|
|
{
|
|
return SecurityElement.Escape(s);
|
|
}
|
|
|
|
private void AppendReference(string fullReference, StringBuilder projectBuilder)
|
|
{
|
|
var escapedFullPath = EscapedRelativePathFor(fullReference, out _);
|
|
projectBuilder.Append(@" <Reference Include=""").Append(Path.GetFileNameWithoutExtension(escapedFullPath)).Append(@""">").Append(k_WindowsNewline);
|
|
projectBuilder.Append(" <HintPath>").Append(escapedFullPath).Append("</HintPath>").Append(k_WindowsNewline);
|
|
projectBuilder.Append(" </Reference>").Append(k_WindowsNewline);
|
|
}
|
|
|
|
public string ProjectFile(Assembly assembly)
|
|
{
|
|
return Path.Combine(ProjectDirectory, $"{m_AssemblyNameProvider.GetAssemblyName(assembly.outputPath, assembly.name)}.csproj");
|
|
}
|
|
|
|
private static readonly Regex InvalidCharactersRegexPattern = new Regex(@"\?|&|\*|""|<|>|\||#|%|\^|;" + (VisualStudioEditor.IsWindows ? "" : "|:"));
|
|
|
|
public string SolutionFile()
|
|
{
|
|
return Path.Combine(ProjectDirectory.NormalizePathSeparators(), $"{InvalidCharactersRegexPattern.Replace(m_ProjectName, "_")}.sln");
|
|
}
|
|
|
|
internal string VsConfigFile()
|
|
{
|
|
return Path.Combine(ProjectDirectory.NormalizePathSeparators(), ".vsconfig");
|
|
}
|
|
|
|
internal string GetLangVersion(Assembly assembly)
|
|
{
|
|
var targetLanguageVersion = "latest"; // danger: latest is not the same absolute value depending on the VS version.
|
|
if (m_CurrentInstallation != null)
|
|
{
|
|
var vsLanguageSupport = m_CurrentInstallation.LatestLanguageVersionSupported;
|
|
var unityLanguageSupport = UnityInstallation.LatestLanguageVersionSupported(assembly);
|
|
|
|
// Use the minimal supported version between VS and Unity, so that compilation will work in both
|
|
targetLanguageVersion = (vsLanguageSupport <= unityLanguageSupport ? vsLanguageSupport : unityLanguageSupport).ToString(2); // (major, minor) only
|
|
}
|
|
|
|
return targetLanguageVersion;
|
|
}
|
|
|
|
private static IEnumerable<string> GetOtherArguments(ResponseFileData[] responseFilesData, HashSet<string> names)
|
|
{
|
|
var lines = responseFilesData
|
|
.SelectMany(x => x.OtherArguments)
|
|
.Where(l => !string.IsNullOrEmpty(l))
|
|
.Select(l => l.Trim())
|
|
.Where(l => l.StartsWith("/") || l.StartsWith("-"));
|
|
|
|
foreach (var argument in lines)
|
|
{
|
|
var index = argument.IndexOf(":", StringComparison.Ordinal);
|
|
if (index == -1)
|
|
continue;
|
|
|
|
var key = argument
|
|
.Substring(1, index - 1)
|
|
.Trim();
|
|
|
|
if (!names.Contains(key))
|
|
continue;
|
|
|
|
if (argument.Length <= index)
|
|
continue;
|
|
|
|
yield return argument
|
|
.Substring(index + 1)
|
|
.Trim();
|
|
}
|
|
}
|
|
|
|
private void SetAnalyzerAndSourceGeneratorProperties(Assembly assembly, ResponseFileData[] responseFilesData, ProjectProperties properties)
|
|
{
|
|
if (m_CurrentInstallation == null || !m_CurrentInstallation.SupportsAnalyzers)
|
|
return;
|
|
|
|
// Analyzers provided by VisualStudio
|
|
var analyzers = new List<string>(m_CurrentInstallation.GetAnalyzers());
|
|
var additionalFilePaths = new List<string>();
|
|
var rulesetPath = string.Empty;
|
|
var analyzerConfigPath = string.Empty;
|
|
|
|
#if UNITY_2020_2_OR_NEWER
|
|
// Analyzers + ruleset provided by Unity
|
|
analyzers.AddRange(assembly.compilerOptions.RoslynAnalyzerDllPaths);
|
|
rulesetPath = assembly.compilerOptions.RoslynAnalyzerRulesetPath;
|
|
#endif
|
|
|
|
#if UNITY_2021_3_OR_NEWER && !UNITY_2022_1 // we have support in 2021.3, 2022.2 but without a backport in 2022.1
|
|
additionalFilePaths.AddRange(assembly.compilerOptions.RoslynAdditionalFilePaths);
|
|
analyzerConfigPath = assembly.compilerOptions.AnalyzerConfigPath;
|
|
#endif
|
|
|
|
// Analyzers and additional files provided by csc.rsp
|
|
analyzers.AddRange(GetOtherArguments(responseFilesData, new HashSet<string>(new[] { "analyzer", "a" })));
|
|
additionalFilePaths.AddRange(GetOtherArguments(responseFilesData, new HashSet<string>(new[] { "additionalfile" })));
|
|
|
|
properties.RulesetPath = ToNormalizedPath(rulesetPath);
|
|
properties.Analyzers = ToNormalizedPaths(analyzers);
|
|
properties.AnalyzerConfigPath = ToNormalizedPath(analyzerConfigPath);
|
|
properties.AdditionalFilePaths = ToNormalizedPaths(additionalFilePaths);
|
|
}
|
|
|
|
private string ToNormalizedPath(string path)
|
|
{
|
|
return path
|
|
.MakeAbsolutePath()
|
|
.NormalizePathSeparators();
|
|
}
|
|
|
|
private string[] ToNormalizedPaths(IEnumerable<string> values)
|
|
{
|
|
return values
|
|
.Where(a => !string.IsNullOrEmpty(a))
|
|
.Select(a => ToNormalizedPath(a))
|
|
.Distinct()
|
|
.ToArray();
|
|
}
|
|
|
|
private void ProjectHeader(
|
|
Assembly assembly,
|
|
ResponseFileData[] responseFilesData,
|
|
out StringBuilder headerBuilder
|
|
)
|
|
{
|
|
var projectType = ProjectTypeOf(assembly.name);
|
|
|
|
var projectProperties = new ProjectProperties
|
|
{
|
|
ProjectGuid = ProjectGuid(assembly),
|
|
LangVersion = GetLangVersion(assembly),
|
|
AssemblyName = assembly.name,
|
|
RootNamespace = GetRootNamespace(assembly),
|
|
OutputPath = assembly.outputPath,
|
|
// RSP alterable
|
|
Defines = assembly.defines.Concat(responseFilesData.SelectMany(x => x.Defines)).Distinct().ToArray(),
|
|
Unsafe = assembly.compilerOptions.AllowUnsafeCode | responseFilesData.Any(x => x.Unsafe),
|
|
// VSTU Flavoring
|
|
FlavoringProjectType = projectType + ":" + (int)projectType,
|
|
FlavoringBuildTarget = EditorUserBuildSettings.activeBuildTarget + ":" + (int)EditorUserBuildSettings.activeBuildTarget,
|
|
FlavoringUnityVersion = Application.unityVersion,
|
|
FlavoringPackageVersion = VisualStudioIntegration.PackageVersion(),
|
|
};
|
|
|
|
SetAnalyzerAndSourceGeneratorProperties(assembly, responseFilesData, projectProperties);
|
|
|
|
GetProjectHeader(projectProperties, out headerBuilder);
|
|
}
|
|
|
|
private enum ProjectType
|
|
{
|
|
GamePlugins = 3,
|
|
Game = 1,
|
|
EditorPlugins = 7,
|
|
Editor = 5,
|
|
}
|
|
|
|
private static ProjectType ProjectTypeOf(string fileName)
|
|
{
|
|
var plugins = fileName.Contains("firstpass");
|
|
var editor = fileName.Contains("Editor");
|
|
|
|
if (plugins && editor)
|
|
return ProjectType.EditorPlugins;
|
|
if (plugins)
|
|
return ProjectType.GamePlugins;
|
|
if (editor)
|
|
return ProjectType.Editor;
|
|
|
|
return ProjectType.Game;
|
|
}
|
|
|
|
private void GetProjectHeader(ProjectProperties properties, out StringBuilder headerBuilder)
|
|
{
|
|
headerBuilder = new StringBuilder();
|
|
|
|
//Header
|
|
headerBuilder.Append(@"<?xml version=""1.0"" encoding=""utf-8""?>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@"<Project ToolsVersion=""4.0"" DefaultTargets=""Build"" xmlns=""http://schemas.microsoft.com/developer/msbuild/2003"">").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <PropertyGroup>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <LangVersion>").Append(properties.LangVersion).Append(@"</LangVersion>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" </PropertyGroup>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <PropertyGroup>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <Configuration Condition="" '$(Configuration)' == '' "">Debug</Configuration>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <Platform Condition="" '$(Platform)' == '' "">AnyCPU</Platform>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <ProductVersion>10.0.20506</ProductVersion>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <SchemaVersion>2.0</SchemaVersion>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <RootNamespace>").Append(properties.RootNamespace).Append(@"</RootNamespace>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <ProjectGuid>{").Append(properties.ProjectGuid).Append(@"}</ProjectGuid>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <OutputType>Library</OutputType>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <AppDesignerFolder>Properties</AppDesignerFolder>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <AssemblyName>").Append(properties.AssemblyName).Append(@"</AssemblyName>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <FileAlignment>512</FileAlignment>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <BaseDirectory>.</BaseDirectory>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" </PropertyGroup>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "">").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <DebugSymbols>true</DebugSymbols>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <DebugType>full</DebugType>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <Optimize>false</Optimize>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <OutputPath>").Append(properties.OutputPath).Append(@"</OutputPath>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <DefineConstants>").Append(string.Join(";", properties.Defines)).Append(@"</DefineConstants>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <ErrorReport>prompt</ErrorReport>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <WarningLevel>4</WarningLevel>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <NoWarn>0169</NoWarn>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <AllowUnsafeBlocks>").Append(properties.Unsafe).Append(@"</AllowUnsafeBlocks>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" </PropertyGroup>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "">").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <DebugType>pdbonly</DebugType>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <Optimize>true</Optimize>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <OutputPath>Temp\bin\Release\</OutputPath>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <ErrorReport>prompt</ErrorReport>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <WarningLevel>4</WarningLevel>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <NoWarn>0169</NoWarn>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <AllowUnsafeBlocks>").Append(properties.Unsafe).Append(@"</AllowUnsafeBlocks>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" </PropertyGroup>").Append(k_WindowsNewline);
|
|
|
|
// Explicit references
|
|
headerBuilder.Append(@" <PropertyGroup>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <NoConfig>true</NoConfig>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <NoStdLib>true</NoStdLib>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" </PropertyGroup>").Append(k_WindowsNewline);
|
|
|
|
// Flavoring
|
|
headerBuilder.Append(@" <PropertyGroup>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <UnityProjectGenerator>Package</UnityProjectGenerator>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <UnityProjectGeneratorVersion>").Append(properties.FlavoringPackageVersion).Append(@"</UnityProjectGeneratorVersion>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <UnityProjectType>").Append(properties.FlavoringProjectType).Append(@"</UnityProjectType>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <UnityBuildTarget>").Append(properties.FlavoringBuildTarget).Append(@"</UnityBuildTarget>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <UnityVersion>").Append(properties.FlavoringUnityVersion).Append(@"</UnityVersion>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" </PropertyGroup>").Append(k_WindowsNewline);
|
|
|
|
if (!string.IsNullOrEmpty(properties.RulesetPath))
|
|
{
|
|
headerBuilder.Append(@" <PropertyGroup>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <CodeAnalysisRuleSet>").Append(properties.RulesetPath).Append(@"</CodeAnalysisRuleSet>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" </PropertyGroup>").Append(k_WindowsNewline);
|
|
}
|
|
|
|
if (properties.Analyzers.Any())
|
|
{
|
|
headerBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
|
|
foreach (var analyzer in properties.Analyzers)
|
|
{
|
|
headerBuilder.Append(@" <Analyzer Include=""").Append(analyzer).Append(@""" />").Append(k_WindowsNewline);
|
|
}
|
|
headerBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
|
|
}
|
|
|
|
if (!string.IsNullOrEmpty(properties.AnalyzerConfigPath))
|
|
{
|
|
headerBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" <EditorConfigFiles Include=""").Append(properties.AnalyzerConfigPath).Append(@""" />").Append(k_WindowsNewline);
|
|
headerBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
|
|
}
|
|
|
|
if (properties.AdditionalFilePaths.Any())
|
|
{
|
|
headerBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
|
|
foreach (var additionalFile in properties.AdditionalFilePaths)
|
|
{
|
|
headerBuilder.Append(@" <AdditionalFiles Include=""").Append(additionalFile).Append(@""" />").Append(k_WindowsNewline);
|
|
}
|
|
headerBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
|
|
}
|
|
}
|
|
|
|
private static string GetProjectFooter()
|
|
{
|
|
return string.Join(k_WindowsNewline,
|
|
@" <Import Project=""$(MSBuildToolsPath)\Microsoft.CSharp.targets"" />",
|
|
@" <Target Name=""GenerateTargetFrameworkMonikerAttribute"" />",
|
|
@" <!-- To modify your build process, add your task inside one of the targets below and uncomment it.",
|
|
@" Other similar extension points exist, see Microsoft.Common.targets.",
|
|
@" <Target Name=""BeforeBuild"">",
|
|
@" </Target>",
|
|
@" <Target Name=""AfterBuild"">",
|
|
@" </Target>",
|
|
@" -->",
|
|
@"</Project>",
|
|
@"");
|
|
}
|
|
|
|
private static string GetSolutionText()
|
|
{
|
|
return string.Join(k_WindowsNewline,
|
|
@"",
|
|
@"Microsoft Visual Studio Solution File, Format Version {0}",
|
|
@"# Visual Studio {1}",
|
|
@"{2}",
|
|
@"Global",
|
|
@" GlobalSection(SolutionConfigurationPlatforms) = preSolution",
|
|
@" Debug|Any CPU = Debug|Any CPU",
|
|
@" Release|Any CPU = Release|Any CPU",
|
|
@" EndGlobalSection",
|
|
@" GlobalSection(ProjectConfigurationPlatforms) = postSolution",
|
|
@"{3}",
|
|
@" EndGlobalSection",
|
|
@"{4}",
|
|
@"EndGlobal",
|
|
@"").Replace(" ", "\t");
|
|
}
|
|
|
|
private void SyncSolution(IEnumerable<Assembly> assemblies)
|
|
{
|
|
if (InvalidCharactersRegexPattern.IsMatch(ProjectDirectory))
|
|
Debug.LogWarning("Project path contains special characters, which can be an issue when opening Visual Studio");
|
|
|
|
var solutionFile = SolutionFile();
|
|
var previousSolution = m_FileIOProvider.Exists(solutionFile) ? SolutionParser.ParseSolutionFile(solutionFile, m_FileIOProvider) : null;
|
|
SyncSolutionFileIfNotChanged(solutionFile, SolutionText(assemblies, previousSolution));
|
|
}
|
|
|
|
private string SolutionText(IEnumerable<Assembly> assemblies, Solution previousSolution = null)
|
|
{
|
|
const string fileversion = "12.00";
|
|
const string vsversion = "15";
|
|
|
|
var relevantAssemblies = RelevantAssembliesForMode(assemblies);
|
|
var generatedProjects = ToProjectEntries(relevantAssemblies).ToList();
|
|
|
|
SolutionProperties[] properties = null;
|
|
|
|
// First, add all projects generated by Unity to the solution
|
|
var projects = new List<SolutionProjectEntry>();
|
|
projects.AddRange(generatedProjects);
|
|
|
|
if (previousSolution != null)
|
|
{
|
|
// Add all projects that were previously in the solution and that are not generated by Unity, nor generated in the project root directory
|
|
var externalProjects = previousSolution.Projects
|
|
.Where(p => p.IsSolutionFolderProjectFactory() || !FileUtility.IsFileInProjectRootDirectory(p.FileName))
|
|
.Where(p => generatedProjects.All(gp => gp.FileName != p.FileName));
|
|
|
|
projects.AddRange(externalProjects);
|
|
properties = previousSolution.Properties;
|
|
}
|
|
|
|
string propertiesText = GetPropertiesText(properties);
|
|
string projectEntriesText = GetProjectEntriesText(projects);
|
|
|
|
// do not generate configurations for SolutionFolders
|
|
var configurableProjects = projects.Where(p => !p.IsSolutionFolderProjectFactory());
|
|
string projectConfigurationsText = string.Join(k_WindowsNewline, configurableProjects.Select(p => GetProjectActiveConfigurations(p.ProjectGuid)).ToArray());
|
|
|
|
return string.Format(GetSolutionText(), fileversion, vsversion, projectEntriesText, projectConfigurationsText, propertiesText);
|
|
}
|
|
|
|
private static IEnumerable<Assembly> RelevantAssembliesForMode(IEnumerable<Assembly> assemblies)
|
|
{
|
|
return assemblies.Where(i => ScriptingLanguage.CSharp == ScriptingLanguageFor(i));
|
|
}
|
|
|
|
private static string GetPropertiesText(SolutionProperties[] array)
|
|
{
|
|
if (array == null || array.Length == 0)
|
|
{
|
|
// HideSolution by default
|
|
array = new[] {
|
|
new SolutionProperties() {
|
|
Name = "SolutionProperties",
|
|
Type = "preSolution",
|
|
Entries = new List<KeyValuePair<string,string>>() { new KeyValuePair<string, string> ("HideSolutionNode", "FALSE") }
|
|
}
|
|
};
|
|
}
|
|
var result = new StringBuilder();
|
|
|
|
for (var i = 0; i < array.Length; i++)
|
|
{
|
|
if (i > 0)
|
|
result.Append(k_WindowsNewline);
|
|
|
|
var properties = array[i];
|
|
|
|
result.Append($"\tGlobalSection({properties.Name}) = {properties.Type}");
|
|
result.Append(k_WindowsNewline);
|
|
|
|
foreach (var entry in properties.Entries)
|
|
{
|
|
result.Append($"\t\t{entry.Key} = {entry.Value}");
|
|
result.Append(k_WindowsNewline);
|
|
}
|
|
|
|
result.Append("\tEndGlobalSection");
|
|
}
|
|
|
|
return result.ToString();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a Project("{guid}") = "MyProject", "MyProject.unityproj", "{projectguid}"
|
|
/// entry for each relevant language
|
|
/// </summary>
|
|
private string GetProjectEntriesText(IEnumerable<SolutionProjectEntry> entries)
|
|
{
|
|
var projectEntries = entries.Select(entry => string.Format(
|
|
m_SolutionProjectEntryTemplate,
|
|
entry.ProjectFactoryGuid, entry.Name, entry.FileName, entry.ProjectGuid, entry.Metadata
|
|
));
|
|
|
|
return string.Join(k_WindowsNewline, projectEntries.ToArray());
|
|
}
|
|
|
|
private IEnumerable<SolutionProjectEntry> ToProjectEntries(IEnumerable<Assembly> assemblies)
|
|
{
|
|
foreach (var assembly in assemblies)
|
|
yield return new SolutionProjectEntry()
|
|
{
|
|
ProjectFactoryGuid = SolutionGuid(assembly),
|
|
Name = assembly.name,
|
|
FileName = Path.GetFileName(ProjectFile(assembly)),
|
|
ProjectGuid = ProjectGuid(assembly),
|
|
Metadata = k_WindowsNewline
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generate the active configuration string for a given project guid
|
|
/// </summary>
|
|
private string GetProjectActiveConfigurations(string projectGuid)
|
|
{
|
|
return string.Format(
|
|
m_SolutionProjectConfigurationTemplate,
|
|
projectGuid);
|
|
}
|
|
|
|
private string EscapedRelativePathFor(string file, out UnityEditor.PackageManager.PackageInfo packageInfo)
|
|
{
|
|
var projectDir = ProjectDirectory.NormalizePathSeparators();
|
|
file = file.NormalizePathSeparators();
|
|
var path = SkipPathPrefix(file, projectDir);
|
|
|
|
packageInfo = m_AssemblyNameProvider.FindForAssetPath(path.NormalizeWindowsToUnix());
|
|
if (packageInfo != null)
|
|
{
|
|
// We have to normalize the path, because the PackageManagerRemapper assumes
|
|
// dir seperators will be os specific.
|
|
var absolutePath = Path.GetFullPath(path.NormalizePathSeparators());
|
|
path = SkipPathPrefix(absolutePath, projectDir);
|
|
}
|
|
|
|
return XmlFilename(path);
|
|
}
|
|
|
|
private static string SkipPathPrefix(string path, string prefix)
|
|
{
|
|
if (path.StartsWith($"{prefix}{Path.DirectorySeparatorChar}") && (path.Length > prefix.Length))
|
|
return path.Substring(prefix.Length + 1);
|
|
return path;
|
|
}
|
|
|
|
static string GetProjectExtension()
|
|
{
|
|
return ".csproj";
|
|
}
|
|
|
|
private string ProjectGuid(string assemblyName)
|
|
{
|
|
return m_GUIDGenerator.ProjectGuid(m_ProjectName, assemblyName);
|
|
}
|
|
|
|
private string ProjectGuid(Assembly assembly)
|
|
{
|
|
return ProjectGuid(m_AssemblyNameProvider.GetAssemblyName(assembly.outputPath, assembly.name));
|
|
}
|
|
|
|
private string SolutionGuid(Assembly assembly)
|
|
{
|
|
return m_GUIDGenerator.SolutionGuid(m_ProjectName, ScriptingLanguageFor(assembly));
|
|
}
|
|
|
|
private static string GetRootNamespace(Assembly assembly)
|
|
{
|
|
#if UNITY_2020_2_OR_NEWER
|
|
return assembly.rootNamespace;
|
|
#else
|
|
return EditorSettings.projectGenerationRootNamespace;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
public static class SolutionGuidGenerator
|
|
{
|
|
public static string GuidForProject(string projectName)
|
|
{
|
|
return ComputeGuidHashFor(projectName + "salt");
|
|
}
|
|
|
|
public static string GuidForSolution(string projectName, ScriptingLanguage language)
|
|
{
|
|
if (language == ScriptingLanguage.CSharp)
|
|
{
|
|
// GUID for a C# class library: http://www.codeproject.com/Reference/720512/List-of-Visual-Studio-Project-Type-GUIDs
|
|
return "FAE04EC0-301F-11D3-BF4B-00C04F79EFBC";
|
|
}
|
|
|
|
return ComputeGuidHashFor(projectName);
|
|
}
|
|
|
|
private static string ComputeGuidHashFor(string input)
|
|
{
|
|
var hash = MD5.Create().ComputeHash(Encoding.Default.GetBytes(input));
|
|
return HashAsGuid(HashToString(hash));
|
|
}
|
|
|
|
private static string HashAsGuid(string hash)
|
|
{
|
|
var guid = hash.Substring(0, 8) + "-" + hash.Substring(8, 4) + "-" + hash.Substring(12, 4) + "-" + hash.Substring(16, 4) + "-" + hash.Substring(20, 12);
|
|
return guid.ToUpper();
|
|
}
|
|
|
|
private static string HashToString(byte[] bs)
|
|
{
|
|
var sb = new StringBuilder();
|
|
foreach (byte b in bs)
|
|
sb.Append(b.ToString("x2"));
|
|
return sb.ToString();
|
|
}
|
|
}
|
|
}
|