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using UnityEditor;
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using Unity.PlasticSCM.Editor.UI;
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namespace Unity.PlasticSCM.Editor
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{
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internal class ProjectWindow
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{
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internal static void Repaint()
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{
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EditorWindow projectWindow = FindEditorWindow.ProjectWindow();
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if (projectWindow == null)
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return;
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projectWindow.Repaint();
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}
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}
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}
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