159 lines
6.7 KiB
C#
159 lines
6.7 KiB
C#
using System;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
using UnityEditor.TestTools.TestRunner.CommandLineTest;
|
|
using UnityEditor.TestTools.TestRunner.TestRun;
|
|
using UnityEngine;
|
|
using UnityEngine.TestRunner.TestLaunchers;
|
|
using UnityEngine.TestTools;
|
|
using UnityEngine.TestTools.NUnitExtensions;
|
|
|
|
namespace UnityEditor.TestTools.TestRunner.Api
|
|
{
|
|
/// <summary>
|
|
/// The TestRunnerApi retrieves and runs tests programmatically from code inside the project, or inside other packages. TestRunnerApi is a [ScriptableObject](https://docs.unity3d.com/ScriptReference/ScriptableObject.html).
|
|
///You can initialize the API like this:
|
|
/// <code>
|
|
/// var testRunnerApi = ScriptableObject.CreateInstance<TestRunnerApi>();
|
|
/// </code>
|
|
/// Note: You can subscribe and receive test results in one instance of the API, even if the run starts from another instance.
|
|
/// The TestRunnerApi supports the following workflows:
|
|
/// - [How to run tests programmatically](https://docs.unity3d.com/Packages/com.unity.test-framework@1.1/manual/extension-run-tests.html)
|
|
/// - [How to get test results](https://docs.unity3d.com/Packages/com.unity.test-framework@1.1/manual/extension-get-test-results.html)
|
|
/// - [How to retrieve the list of tests](https://docs.unity3d.com/Packages/com.unity.test-framework@1.1/manual/extension-retrieve-test-list.html)
|
|
/// </summary>
|
|
public class TestRunnerApi : ScriptableObject, ITestRunnerApi
|
|
{
|
|
internal ICallbacksHolder callbacksHolder;
|
|
|
|
private ICallbacksHolder m_CallbacksHolder
|
|
{
|
|
get
|
|
{
|
|
if (callbacksHolder == null)
|
|
{
|
|
return CallbacksHolder.instance;
|
|
}
|
|
|
|
return callbacksHolder;
|
|
}
|
|
}
|
|
|
|
internal Func<ExecutionSettings,string> ScheduleJob = (executionSettings) =>
|
|
{
|
|
var runner = new TestJobRunner();
|
|
return runner.RunJob(new TestJobData(executionSettings));
|
|
};
|
|
/// <summary>
|
|
/// Starts a test run with a given set of executionSettings.
|
|
/// </summary>
|
|
/// <param name="executionSettings">Set of <see cref="ExecutionSettings"/></param>
|
|
/// <returns>A GUID that identifies the TestJobData.</returns>
|
|
public string Execute(ExecutionSettings executionSettings)
|
|
{
|
|
if (executionSettings == null)
|
|
{
|
|
throw new ArgumentNullException(nameof(executionSettings));
|
|
}
|
|
|
|
if ((executionSettings.filters == null || executionSettings.filters.Length == 0) && executionSettings.filter != null)
|
|
{
|
|
// Map filter (singular) to filters (plural), for backwards compatibility.
|
|
executionSettings.filters = new [] {executionSettings.filter};
|
|
}
|
|
|
|
if (executionSettings.targetPlatform == null && executionSettings.filters != null &&
|
|
executionSettings.filters.Length > 0)
|
|
{
|
|
executionSettings.targetPlatform = executionSettings.filters[0].targetPlatform;
|
|
}
|
|
|
|
return ScheduleJob(executionSettings);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets up a given instance of <see cref="ICallbacks"/> to be invoked on test runs.
|
|
/// </summary>
|
|
/// <typeparam name="T">
|
|
/// Generic representing a type of callback.
|
|
/// </typeparam>
|
|
/// <param name="testCallbacks">
|
|
/// The test callbacks to be invoked.
|
|
/// </param>
|
|
/// <param name="priority">
|
|
/// Sets the order in which the callbacks are invoked, starting with the highest value first.
|
|
/// </param>
|
|
public void RegisterCallbacks<T>(T testCallbacks, int priority = 0) where T : ICallbacks
|
|
{
|
|
if (testCallbacks == null)
|
|
{
|
|
throw new ArgumentNullException(nameof(testCallbacks));
|
|
}
|
|
|
|
m_CallbacksHolder.Add(testCallbacks, priority);
|
|
}
|
|
/// <summary>
|
|
/// Unregister an instance of <see cref="ICallbacks"/> to no longer receive callbacks from test runs.
|
|
/// </summary>
|
|
/// <typeparam name="T">
|
|
/// Generic representing a type of callback.
|
|
/// </typeparam>
|
|
/// <param name="testCallbacks">The test callbacks to unregister.</param>
|
|
public void UnregisterCallbacks<T>(T testCallbacks) where T : ICallbacks
|
|
{
|
|
if (testCallbacks == null)
|
|
{
|
|
throw new ArgumentNullException(nameof(testCallbacks));
|
|
}
|
|
|
|
m_CallbacksHolder.Remove(testCallbacks);
|
|
}
|
|
|
|
internal void RetrieveTestList(ExecutionSettings executionSettings, Action<ITestAdaptor> callback)
|
|
{
|
|
if (executionSettings == null)
|
|
{
|
|
throw new ArgumentNullException(nameof(executionSettings));
|
|
}
|
|
|
|
var firstFilter = executionSettings.filters?.FirstOrDefault() ?? executionSettings.filter;
|
|
RetrieveTestList(firstFilter.testMode, callback);
|
|
}
|
|
/// <summary>
|
|
/// Retrieve the full test tree as ITestAdaptor for a given test mode. This is obsolete. Use TestRunnerApi.RetrieveTestTree instead.
|
|
/// </summary>
|
|
/// <param name="testMode"></param>
|
|
/// <param name="callback"></param>
|
|
public void RetrieveTestList(TestMode testMode, Action<ITestAdaptor> callback)
|
|
{
|
|
if (callback == null)
|
|
{
|
|
throw new ArgumentNullException(nameof(callback));
|
|
}
|
|
|
|
var platform = ParseTestMode(testMode);
|
|
var testAssemblyProvider = new EditorLoadedTestAssemblyProvider(new EditorCompilationInterfaceProxy(), new EditorAssembliesProxy());
|
|
var testAdaptorFactory = new TestAdaptorFactory();
|
|
var testListCache = new TestListCache(testAdaptorFactory, new RemoteTestResultDataFactory(), TestListCacheData.instance);
|
|
var testListProvider = new TestListProvider(testAssemblyProvider, new UnityTestAssemblyBuilder(null));
|
|
var cachedTestListProvider = new CachingTestListProvider(testListProvider, testListCache, testAdaptorFactory);
|
|
|
|
var job = new TestListJob(cachedTestListProvider, platform, (testRoot) =>
|
|
{
|
|
callback(testRoot);
|
|
});
|
|
job.Start();
|
|
}
|
|
|
|
internal static bool IsRunActive()
|
|
{
|
|
return RunData.instance.isRunning;
|
|
}
|
|
|
|
private static TestPlatform ParseTestMode(TestMode testMode)
|
|
{
|
|
return (((testMode & TestMode.EditMode) == TestMode.EditMode) ? TestPlatform.EditMode : 0) | (((testMode & TestMode.PlayMode) == TestMode.PlayMode) ? TestPlatform.PlayMode : 0);
|
|
}
|
|
}
|
|
}
|