playtest-unity/playtest/Library/PackageCache/com.unity.test-framework@1..../UnityEditor.TestRunner/Api/ITestRunSettings.cs

17 lines
627 B
C#

using System;
namespace UnityEditor.TestTools.TestRunner.Api
{
/// <summary>
/// ITestRunSettings lets you set any of the global settings right before building a Player for a test run and then reverts the settings afterward. ITestRunSettings implements
/// [IDisposable](https://docs.microsoft.com/en-us/dotnet/api/system.idisposable?view=netframework-4.8), and runs after building the Player with tests.
/// </summary>
public interface ITestRunSettings : IDisposable
{
/// <summary>
/// A method called before building the Player.
/// </summary>
void Apply();
}
}