playtest-unity/playtest/Library/PackageCache/com.unity.testtools.codecov.../Editor/Analytics/CoverageAnalyticsEvent.cs

112 lines
6.0 KiB
C#

using System;
namespace UnityEditor.TestTools.CodeCoverage.Analytics
{
[Serializable]
internal class CoverageAnalyticsEvent
{
// The action performed on the event (batchmode compatible)
public ActionID actionID;
// Array of resultsIds (batchmode compatible)
public int[] resultIds;
// The coverage mode that was performed on successful action (batchmode compatible)
public CoverageModeID coverageModeId;
// Duration (in ms) for which the Coverage session lasted (batchmode compatible)
public long duration;
// Was the coverage session result a success (batchmode compatible)
public bool success;
// Did the user run the editor from the command line
public bool runFromCommandLine;
// Did the user run the editor in batch mode
public bool batchmode;
// Did the user pass the useProjectSettings option in batch mode (batchmode only)
public bool useProjectSettings;
// Did the user have Generate HTML Report selected (batchmode compatible)
public bool generateHTMLReport;
// Did the user have Generate History selected (batchmode compatible)
public bool generateHistory;
// Did the user have Generate Badges selected (batchmode compatible)
public bool createBadges;
// Did the user have Generate Additional Metrics selected (batchmode compatible)
public bool generateMetrics;
// Did the user have Generate Test Runner References selected (batchmode compatible)
public bool generateTestReferences;
// Did the user have Generate Additional reports selected (batchmode compatible)
public bool generateAdditionalReports;
// Did the user have passed the dontClear coverage option (batchmode compatible)
public bool dontClear;
// Did the user have Auto Generate Report selected (batchmode compatible)
public bool autogenerate;
// Did the user have Auto Open Report selected
public bool autoOpenReport;
// Did the user select the Clear Data button
public bool clearData;
// Did the user select the Clear History button
public bool clearHistory;
// Did the user select the Generate From Last button
public bool generateFromLast;
// Did the user switch to Debug mode (Code Optimization) in the Coverage window
public bool switchToDebugMode;
// Is the editor in Code Optimization: Debug mode (batchmode compatible)
public bool inDebugMode;
// Did the user disable Burst Compilation in the Coverage window
public bool switchBurstOff;
// Did the user select a new Results location or uses the default one (batchmode compatible)
public bool useDefaultResultsLoc;
// Did the user select a new History location or uses the default one (batchmode compatible)
public bool useDefaultHistoryLoc;
// Did the user specify different assemblies from the default ones (batchmode compatible)
public bool useDefaultAssemblyFilters;
// Did the user specify different paths filtering from the default one (batchmode compatible)
public bool useDefaultPathFilters;
// Did the user enter the Selected Assemblies dialog/dropdown
public bool enterAssembliesDialog;
// Did the user update any assemblies via the Selected Assemblies dialog/dropdown
public bool updateAssembliesDialog;
// Did the user update Included Paths
public bool updateIncludedPaths;
// Did the user select Add Folder for Included Paths
public bool selectAddFolder_IncludedPaths;
// Did the user select Add File for Included Paths
public bool selectAddFile_IncludedPaths;
// How many paths are included (batchmode compatible)
public int numOfIncludedPaths;
// Did the user update Excluded Paths
public bool updateExcludedPaths;
// Did the user select Add Folder for Excluded Paths
public bool selectAddFolder_ExcludedPaths;
// Did the user select Add File for Excluded Paths
public bool selectAddFile_ExcludedPaths;
// How many paths are excluded (batchmode compatible)
public int numOfExcludedPaths;
// Did the user use the Coverage API to StartRecording (batchmode compatible)
public bool useAPI_StartRec;
// Did the user use the Coverage API to StopRecording (batchmode compatible)
public bool useAPI_StopRec;
// Did the user use the Coverage API to PauseRecording (batchmode compatible)
public bool useAPI_PauseRec;
// Did the user use the Coverage API to UnpauseRecording (batchmode compatible)
public bool useAPI_UnpauseRec;
// Array of individual included assembly names (batchmode compatible)
public string[] includedAssemblies;
// Array of individual excluded assembly names (batchmode only)
public string[] excludedAssemblies;
// Did the user use the onCoverageSessionStarted event (batchmode compatible)
public bool useEvent_onCoverageSessionStarted;
// Did the user use the onCoverageSessionFinished event (batchmode compatible)
public bool useEvent_onCoverageSessionFinished;
// Did the user use the onCoverageSessionPaused event (batchmode compatible)
public bool useEvent_onCoverageSessionPaused;
// Did the user use the onCoverageSessionUnpaused event (batchmode compatible)
public bool useEvent_onCoverageSessionUnpaused;
// Did the user specify path replace patterns (command line only)
public bool usePathReplacePatterns;
// Did the user specify source paths (command line only)
public bool useSourcePaths;
// Did the user specify path filters from file option (command line only)
public bool usePathFiltersFromFile;
// Did the user specify assembly filters from file option (command line only)
public bool useAssemblyFiltersFromFile;
}
}