playtest-unity/playtest/Library/PackageCache/com.unity.test-framework@1..../UnityEditor.TestRunner/UnityTestProtocol/Message.cs

30 lines
733 B
C#

using System;
using System.Diagnostics;
namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol
{
[Serializable]
internal abstract class Message
{
public string type;
// Milliseconds since unix epoch
public ulong time;
public int version;
public string phase;
public int processId;
protected Message()
{
version = 2;
phase = "Immediate";
processId = Process.GetCurrentProcess().Id;
AddTimeStamp();
}
public void AddTimeStamp()
{
time = Convert.ToUInt64((DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalMilliseconds);
}
}
}