107 lines
3.9 KiB
C#
107 lines
3.9 KiB
C#
using System;
|
|
using System.Linq;
|
|
using NUnit.Framework.Interfaces;
|
|
using NUnit.Framework.Internal.Filters;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.TestTools.TestRunner.Api
|
|
{
|
|
/// <summary>
|
|
/// A set of execution settings defining how to run tests, using the <see cref="TestRunnerApi"/>.
|
|
/// </summary>
|
|
[Serializable]
|
|
public class ExecutionSettings
|
|
{
|
|
/// <summary>
|
|
/// Creates an instance with a given set of filters, if any.
|
|
/// </summary>
|
|
/// <param name="filtersToExecute">Set of filters</param>
|
|
public ExecutionSettings(params Filter[] filtersToExecute)
|
|
{
|
|
filters = filtersToExecute;
|
|
}
|
|
|
|
[SerializeField]
|
|
private BuildTarget m_TargetPlatform;
|
|
[SerializeField]
|
|
private bool m_HasTargetPlatform;
|
|
|
|
/// <summary>
|
|
/// An instance of <see cref="ITestRunSettings"/> to set up before running tests on a Player.
|
|
/// </summary>
|
|
// Note: Is not available after serialization
|
|
public ITestRunSettings overloadTestRunSettings;
|
|
|
|
[SerializeField]
|
|
internal Filter filter;
|
|
///<summary>
|
|
///A collection of <see cref="Filter"/> to execute tests on.
|
|
///</summary>
|
|
[SerializeField]
|
|
public Filter[] filters;
|
|
/// <summary>
|
|
/// Note that this is only supported for EditMode tests, and that tests which take multiple frames (i.e. [UnityTest] tests, or tests with [UnitySetUp] or [UnityTearDown] scaffolding) will be filtered out.
|
|
/// </summary>
|
|
/// <returns>If true, the call to Execute() will run tests synchronously, guaranteeing that all tests have finished running by the time the call returns.</returns>
|
|
[SerializeField]
|
|
public bool runSynchronously;
|
|
/// <summary>
|
|
/// The time, in seconds, the editor should wait for heartbeats after starting a test run on a player. This defaults to 10 minutes.
|
|
/// </summary>
|
|
[SerializeField]
|
|
public int playerHeartbeatTimeout = 60 * 10;
|
|
|
|
[SerializeField]
|
|
internal string[] orderedTestNames;
|
|
internal string playerSavePath { get; set; }
|
|
|
|
internal bool EditModeIncluded()
|
|
{
|
|
return filters.Any(f => IncludesTestMode(f.testMode, TestMode.EditMode));
|
|
}
|
|
|
|
internal bool PlayModeInEditorIncluded()
|
|
{
|
|
return filters.Any(f => IncludesTestMode(f.testMode, TestMode.PlayMode) && targetPlatform == null);
|
|
}
|
|
|
|
internal bool PlayerIncluded()
|
|
{
|
|
return filters.Any(f => IncludesTestMode(f.testMode, TestMode.PlayMode) && targetPlatform != null);
|
|
}
|
|
|
|
private static bool IncludesTestMode(TestMode testMode, TestMode modeToCheckFor)
|
|
{
|
|
return (testMode & modeToCheckFor) == modeToCheckFor;
|
|
}
|
|
|
|
internal ITestFilter BuildNUnitFilter()
|
|
{
|
|
return new OrFilter(filters.Select(f => f.ToRuntimeTestRunnerFilter(runSynchronously).BuildNUnitFilter()).ToArray());
|
|
}
|
|
|
|
/// <returns>
|
|
/// The <see cref="BuildTarget"/> platform to run the test on. If set to null, then the Editor is the target for the tests.
|
|
/// </returns>
|
|
internal BuildTarget? targetPlatform
|
|
{
|
|
get { return m_HasTargetPlatform ? (BuildTarget?)m_TargetPlatform : null; }
|
|
set
|
|
{
|
|
{
|
|
if (value.HasValue)
|
|
{
|
|
m_HasTargetPlatform = true;
|
|
m_TargetPlatform = value.Value;
|
|
}
|
|
else
|
|
{
|
|
m_HasTargetPlatform = false;
|
|
m_TargetPlatform = default;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|