25 lines
1.0 KiB
C#
25 lines
1.0 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEditor.Compilation;
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namespace Packages.Rider.Editor.ProjectGeneration
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{
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internal interface IAssemblyNameProvider
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{
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string[] ProjectSupportedExtensions { get; }
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string ProjectGenerationRootNamespace { get; }
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ProjectGenerationFlag ProjectGenerationFlag { get; }
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string GetAssemblyNameFromScriptPath(string path);
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string GetProjectName(string name, string[] defines);
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bool IsInternalizedPackagePath(string path);
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IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution);
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IEnumerable<string> GetAllAssetPaths();
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UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath);
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ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories);
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IEnumerable<string> GetRoslynAnalyzerPaths();
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void ToggleProjectGeneration(ProjectGenerationFlag preference);
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void ResetPackageInfoCache();
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void ResetAssembliesCache();
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}
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} |