playtest-unity/playtest/Library/PackageCache/com.unity.ide.rider@3.0.21/Rider/Editor/ProjectGeneration/FileIOProvider.cs

46 lines
1.3 KiB
C#

using System;
using System.IO;
using System.Security;
using System.Text;
using Packages.Rider.Editor.Util;
namespace Packages.Rider.Editor.ProjectGeneration {
class FileIOProvider : IFileIO
{
public bool Exists(string fileName)
{
return File.Exists(fileName);
}
public string ReadAllText(string fileName)
{
return File.ReadAllText(fileName);
}
public void WriteAllText(string path, string content)
{
File.WriteAllText(path, content, Encoding.UTF8);
LastWriteTracker.UpdateLastWriteIfNeeded(path);
}
public string EscapedRelativePathFor(string file, string projectDirectory)
{
var projectDir = Path.GetFullPath(projectDirectory);
// We have to normalize the path, because the PackageManagerRemapper assumes
// dir seperators will be os specific.
var absolutePath = Path.GetFullPath(file.NormalizePath());
var path = SkipPathPrefix(absolutePath, projectDir);
return SecurityElement.Escape(path);
}
private static string SkipPathPrefix(string path, string prefix)
{
return path.StartsWith($@"{prefix}{Path.DirectorySeparatorChar}", StringComparison.Ordinal)
? path.Substring(prefix.Length + 1)
: path;
}
}
}