74 lines
2.2 KiB
C#
74 lines
2.2 KiB
C#
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Unity.PlasticSCM.Editor.Tool
|
|
{
|
|
internal static class BringWindowToFront
|
|
{
|
|
internal static void ForWindowsProcess(int processId)
|
|
{
|
|
IntPtr handle = FindMainWindowForProcess(processId);
|
|
|
|
if (IsIconic(handle))
|
|
ShowWindow(handle, SW_RESTORE);
|
|
|
|
SetForegroundWindow(handle);
|
|
}
|
|
|
|
static IntPtr FindMainWindowForProcess(int processId)
|
|
{
|
|
IntPtr result = IntPtr.Zero;
|
|
|
|
EnumWindows(delegate (IntPtr wnd, IntPtr param)
|
|
{
|
|
uint windowProcessId = 0;
|
|
GetWindowThreadProcessId(wnd, out windowProcessId);
|
|
|
|
if (windowProcessId == processId &&
|
|
IsMainWindow(wnd))
|
|
{
|
|
result = wnd;
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}, IntPtr.Zero);
|
|
|
|
return result;
|
|
}
|
|
|
|
static bool IsMainWindow(IntPtr handle)
|
|
{
|
|
return GetWindow(new HandleRef(null, handle), GW_OWNER) == IntPtr.Zero
|
|
&& IsWindowVisible(new HandleRef(null, handle));
|
|
}
|
|
|
|
// Delegate to filter which windows to include
|
|
delegate bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam);
|
|
|
|
[DllImport("user32.dll")]
|
|
static extern bool EnumWindows(EnumWindowsProc enumProc, IntPtr lParam);
|
|
|
|
[DllImport("user32.dll", SetLastError = true)]
|
|
static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId);
|
|
|
|
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
|
|
static extern IntPtr GetWindow(HandleRef hWnd, int uCmd);
|
|
|
|
[DllImport("user32.dll", CharSet = CharSet.Auto)]
|
|
static extern bool IsWindowVisible(HandleRef hWnd);
|
|
|
|
[DllImport("user32.dll")]
|
|
static extern bool ShowWindow(IntPtr handle, int nCmdShow);
|
|
|
|
[DllImport("user32.dll")]
|
|
static extern bool SetForegroundWindow(IntPtr handle);
|
|
|
|
[DllImport("user32.dll")]
|
|
static extern bool IsIconic(IntPtr handle);
|
|
|
|
const int GW_OWNER = 4;
|
|
const int SW_RESTORE = 9;
|
|
}
|
|
}
|