118 lines
3.3 KiB
C#
118 lines
3.3 KiB
C#
using System.IO;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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using Codice.Client.Common;
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using Codice.Utils;
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using PlasticGui;
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namespace Unity.PlasticSCM.Editor.AssetUtils
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{
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internal static class AssetsPath
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{
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internal static class GetFullPath
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{
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internal static string ForObject(Object obj)
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{
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string relativePath = AssetDatabase.GetAssetPath(obj);
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if (string.IsNullOrEmpty(relativePath))
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return null;
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return Path.GetFullPath(relativePath);
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}
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internal static string ForGuid(string guid)
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{
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string relativePath = GetAssetPath(guid);
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if (string.IsNullOrEmpty(relativePath))
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return null;
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return Path.GetFullPath(relativePath);
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}
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}
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internal static class GetFullPathUnderWorkspace
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{
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internal static string ForAsset(
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string wkPath,
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string assetPath)
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{
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if (string.IsNullOrEmpty(assetPath))
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return null;
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string fullPath = Path.GetFullPath(assetPath);
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if (!PathHelper.IsContainedOn(fullPath, wkPath))
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return null;
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return fullPath;
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}
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internal static string ForGuid(
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string wkPath,
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string guid)
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{
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return ForAsset(wkPath, GetAssetPath(guid));
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}
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}
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internal static string GetLayoutsFolderRelativePath()
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{
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return string.Concat(mAssetsFolderLocation, "/Layouts");
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}
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internal static string GetStylesFolderRelativePath()
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{
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return string.Concat(mAssetsFolderLocation, "/Styles");
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}
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internal static string GetImagesFolderRelativePath()
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{
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return string.Concat(mAssetsFolderLocation, "/Images");
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}
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internal static string GetRelativePath(string fullPath)
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{
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return PathHelper.GetRelativePath(
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mProjectFullPath, fullPath).Substring(1);
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}
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internal static bool IsRunningAsUPMPackage()
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{
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string unityPlasticDllPath = Path.GetFullPath(
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AssemblyLocation.GetAssemblyDirectory(
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Assembly.GetAssembly(typeof(PlasticLocalization))));
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return Directory.Exists(
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Path.GetFullPath(Path.Combine(
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unityPlasticDllPath,
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// assets relative path when running as a UPM package
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"../../../Editor/PlasticSCM/Assets")));
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}
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static string GetAssetPath(string guid)
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{
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if (string.IsNullOrEmpty(guid))
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return null;
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return AssetDatabase.GUIDToAssetPath(guid);
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}
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static AssetsPath()
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{
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mAssetsFolderLocation = (IsRunningAsUPMPackage()) ?
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"Packages/com.unity.collab-proxy/Editor/PlasticSCM/Assets" :
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"Assets/Plugins/PlasticSCM/Editor/Assets";
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}
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static string mProjectFullPath = ProjectPath.
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FromApplicationDataPath(ApplicationDataPath.Get());
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static string mAssetsFolderLocation;
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}
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}
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