using UnityEngine; namespace Unity.VisualScripting { [TypeIcon(typeof(FlowGraph))] [CreateAssetMenu(menuName = "Visual Scripting/Script Graph", fileName = "New Script Graph", order = 81)] [HelpURL("https://docs.unity3d.com/Packages/com.unity.visualscripting@latest/index.html?subfolder=/manual/vs-script-graphs-intro.html")] public sealed class ScriptGraphAsset : Macro { [ContextMenu("Show Data...")] protected override void ShowData() { base.ShowData(); } public override FlowGraph DefaultGraph() { return FlowGraph.WithInputOutput(); } } }