using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Visual Scripting Flow (Editor)")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Unity")] [assembly: AssemblyProduct("Visual Scripting")] [assembly: AssemblyCopyright("Copyright © 2017")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] // Setting ComVisible to false makes the types in this assembly not visible // to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. [assembly: ComVisible(false)] // The following GUID is for the ID of the typelib if this project is exposed to COM [assembly: Guid("310b740f-2f92-4dc0-9112-a27b8cc1e2f9")] // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] [assembly: AssemblyVersion("1.0.0.0")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: InternalsVisibleTo("Unity.VisualScripting.State.Editor")] [assembly: InternalsVisibleTo("Unity.VisualScripting.SettingsProvider.Editor")] [assembly: InternalsVisibleTo("Unity.VisualScripting.Tests.Editor")]