using UnityEditor; using UnityEngine; namespace Unity.VisualScripting { public class ScriptReferenceResolverSettings { private const string Title = "Script Reference Resolver"; private const string ButtonLabel = "Fix Missing Scripts"; public void OnGUI() { GUILayout.Space(5f); GUILayout.Label(Title, EditorStyles.boldLabel); GUILayout.Space(5f); if (GUILayout.Button(ButtonLabel, Styles.defaultsButton)) { ScriptReferenceResolver.Run(ScriptReferenceResolver.Mode.Dialog); } } private static class Styles { static Styles() { defaultsButton = new GUIStyle("Button"); defaultsButton.padding = new RectOffset(10, 10, 4, 4); } public static readonly GUIStyle defaultsButton; } } }