using System.Diagnostics; using UnityEditor; using UnityEngine; namespace Unity.VisualScripting { public class BackupSettings { private const string Title = "Backup Graphs"; private const string ButtonBackupLabel = "Create Backup"; private const string ButtonRestoreLabel = "Restore Backup"; public void OnGUI() { GUILayout.Space(5f); GUILayout.Label(Title, EditorStyles.boldLabel); GUILayout.Space(5f); if (GUILayout.Button(ButtonBackupLabel, Styles.defaultsButton)) { VSBackupUtility.Backup(); EditorUtility.DisplayDialog("Backup", "Backup completed successfully.", "OK"); } if (GUILayout.Button(ButtonRestoreLabel, Styles.defaultsButton)) { PathUtility.CreateDirectoryIfNeeded(Paths.backups); Process.Start(Paths.backups); } } private static class Styles { static Styles() { defaultsButton = new GUIStyle("Button"); defaultsButton.padding = new RectOffset(10, 10, 4, 4); } public static readonly GUIStyle defaultsButton; } } }