# On Input System Event Vector 2 node > [!NOTE] > The On Input System Event Vector 2 node [!include[nodes-note-package](./snippets/input-system/nodes-note-package.md)] The On Input System Event Vector 2 node listens for a specific Input Action from a Player Input component. The node can output two values as a Vector 2. Use this node when you want to read input and return two values, such as a joystick or mouse position. ![An image of the Graph window. An On Input System Event Vector 2 node displays with its details in the Graph Inspector.](images/vs-on-input-system-event-vector2-node.png) ## Fuzzy finder category The On Input System Event Vector 2 node is in the **Events** > **Input** category in the fuzzy finder. ## Inputs The On Input System Event Vector 2 [!include[nodes-inputs](./snippets/nodes-inputs.md)] [!include[nodes-input-system-ports](./snippets/input-system/nodes-input-system-ports.md)] ## Controls The On Input System Event Vector 2 [!include[nodes-controls](./snippets/nodes-controls.md)] [!include[nodes-input-action-change](./snippets/input-system/nodes-input-action-change.md)] You can also set this control from the [Graph Inspector](vs-interface-overview.md#the-graph-inspector). ## Additional node settings The On Input System Event Vector 2 [!include[nodes-additional-settings](./snippets/nodes-additional-settings.md)] [!include[nodes-coroutine](./snippets/nodes-coroutine.md)]
Name Type Description
## Outputs The On Input System Event Vector 2 [!include[nodes-outputs](./snippets/nodes-outputs.md)] [!include[nodes-input-system-output-trigger-port](./snippets/input-system/nodes-input-system-output-trigger-port.md)]
Name Type Description
Vector 2 Value Vector 2 A Vector 2 output port.
Visual Scripting uses your chosen Input Action and its configuration in your Input Actions asset to determine the Vector 2 value returned by this port. See the Example graph usage section for an example.
For more information about how to configure Input Action settings and use an Input Action asset, see Input Action Assets in the Input System package documentation.
## Example graph usage In the following example, an On Input System Event Vector 2 node uses the bindings assigned to the **Move** Input Action. When a user presses a button from the **Move** binding, Visual Scripting takes the Vector 2 value it receives from the Input System and sends it as an input to the Transform Set Position node's **Value** input port. The Vector 2 value changes the position of the GameObject associated with the **Target** transform. ![An image of the Graph Editor, that displays the Script Graph described above. An On Input System Event Vector 2 node sends a Vector 2 value to the Value input port on a Transform Set Position node.](images/vs-on-input-system-event-vector2-node-example.png) For this example, **Move** uses the W, A, S, and D keys. The GameObject moves up in the scene when the user presses W, moves down when the user presses S, and moves left or right when the user presses A or D. ## Related nodes [!include[vs-nodes-related](./snippets/nodes-related.md)] On Input System Event Vector 2 node: - [On Input System Event Button node](vs-nodes-events-input-system-button.md) - [On Input System Event Float node](vs-nodes-events-input-system-float.md)