using System; using System.Collections; using System.Collections.Generic; using System.IO; using NUnit.Framework; using UnityEditor; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.TestTools; using UnityEngine.UI; using UnityEngine.UI.Tests; using Object = UnityEngine.Object; namespace ToggleTest { class ToggleTests : IPrebuildSetup { const string kPrefabTogglePath = "Assets/Resources/TestToggle.prefab"; protected GameObject m_PrefabRoot; protected List m_toggle = new List(); protected static int nbToggleInGroup = 2; public void Setup() { #if UNITY_EDITOR var rootGO = new GameObject("rootGo"); GameObject canvasGO = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas)); canvasGO.transform.SetParent(rootGO.transform); var canvas = canvasGO.GetComponent(); canvas.referencePixelsPerUnit = 100; var toggleGO = new GameObject("TestToggle", typeof(RectTransform), typeof(Toggle), typeof(Image)); toggleGO.transform.SetParent(canvasGO.transform); var toggle = toggleGO.GetComponent(); toggle.enabled = true; toggle.graphic = toggleGO.GetComponent(); toggle.graphic.canvasRenderer.SetColor(Color.white); if (!Directory.Exists("Assets/Resources/")) Directory.CreateDirectory("Assets/Resources/"); PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabTogglePath); GameObject.DestroyImmediate(rootGO); #endif } [SetUp] public virtual void TestSetup() { m_PrefabRoot = Object.Instantiate(Resources.Load("TestToggle")) as GameObject; m_toggle.Add(m_PrefabRoot.GetComponentInChildren()); } [TearDown] public virtual void TearDown() { m_toggle.Clear(); Object.DestroyImmediate(m_PrefabRoot); } [OneTimeTearDown] public void OneTimeTearDown() { #if UNITY_EDITOR AssetDatabase.DeleteAsset(kPrefabTogglePath); #endif } [Test] public void SetIsOnWithoutNotifyWillNotNotify() { m_toggle[0].isOn = false; bool calledOnValueChanged = false; m_toggle[0].onValueChanged.AddListener(b => { calledOnValueChanged = true; }); m_toggle[0].SetIsOnWithoutNotify(true); Assert.IsTrue(m_toggle[0].isOn); Assert.IsFalse(calledOnValueChanged); } [Test] public void NonInteractableCantBeToggled() { m_toggle[0].isOn = true; Assert.IsTrue(m_toggle[0].isOn); m_toggle[0].interactable = false; m_toggle[0].OnSubmit(null); Assert.IsTrue(m_toggle[0].isOn); } [Test] public void InactiveCantBeToggled() { m_toggle[0].isOn = true; Assert.IsTrue(m_toggle[0].isOn); m_toggle[0].enabled = false; m_toggle[0].OnSubmit(null); Assert.IsTrue(m_toggle[0].isOn); } } }