using NUnit.Framework; using UnityEngine.UI; using UnityEngine; [Category("Slider")] public class SliderTests { private Slider slider; private GameObject emptyGO; private GameObject rootGO; [SetUp] public void Setup() { rootGO = new GameObject("root child"); rootGO.AddComponent(); var sliderGameObject = new GameObject("Slider"); slider = sliderGameObject.AddComponent(); emptyGO = new GameObject("base", typeof(RectTransform)); sliderGameObject.transform.SetParent(rootGO.transform); emptyGO.transform.SetParent(sliderGameObject.transform); } [TearDown] public void TearDown() { GameObject.DestroyImmediate(rootGO); } [Test] public void SetSliderValueWithoutNotifyWillNotNotify() { slider.value = 0; bool calledOnValueChanged = false; slider.onValueChanged.AddListener(f => { calledOnValueChanged = true; }); slider.SetValueWithoutNotify(1); Assert.IsTrue(slider.value == 1); Assert.IsFalse(calledOnValueChanged); } }