using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.TestTools; using System.IO; using System.Reflection; using NUnit.Framework; using UnityEngine.EventSystems; using UnityEditor; public class ScrollBarClamp : IPrebuildSetup { // This test tests that setting scrollBar.value will not be clamped (case 802330 - Scrollbar stops velocity of 'Scroll Rect' unexpectedly) GameObject m_PrefabRoot; GameObject m_CameraGO; const string kPrefabPath = "Assets/Resources/ScrollBarClampPrefab.prefab"; public void Setup() { #if UNITY_EDITOR var rootGO = new GameObject("RootGO"); var rootCanvasGO = new GameObject("Canvas", typeof(Canvas)); var canvas = rootCanvasGO.GetComponent(); canvas.renderMode = RenderMode.ScreenSpaceOverlay; rootCanvasGO.transform.SetParent(rootGO.transform); var scrollRectGo = new GameObject("Scroll View", typeof(RectTransform), typeof(ScrollRect), typeof(RectMask2D)); var scrollRectTransform = scrollRectGo.GetComponent(); scrollRectTransform.SetParent(rootCanvasGO.transform); scrollRectTransform.anchorMin = Vector2.zero; scrollRectTransform.anchorMax = Vector2.one; scrollRectTransform.sizeDelta = Vector2.zero; scrollRectTransform.anchoredPosition = Vector2.zero; var scrollRect = scrollRectGo.GetComponent(); scrollRect.movementType = ScrollRect.MovementType.Elastic; var scrollbarGo = new GameObject("Scrollbar", typeof(RectTransform), typeof(Scrollbar)); var scrollbarTransform = scrollbarGo.GetComponent(); scrollbarTransform.SetParent(scrollRectTransform); scrollbarTransform.anchorMin = new Vector2(1, 0); scrollbarTransform.anchorMax = new Vector2(1, 1); scrollbarTransform.anchoredPosition = Vector2.zero; scrollbarTransform.pivot = new Vector2(1, 0.5f); scrollbarTransform.sizeDelta = new Vector2(20, 0); var scrollbar = scrollbarGo.GetComponent(); scrollRect.verticalScrollbar = scrollbar; var contentGo = new GameObject("Content", typeof(RectTransform), typeof(VerticalLayoutGroup)); var contentTransform = contentGo.GetComponent(); contentTransform.SetParent(scrollRectTransform); contentTransform.anchorMin = new Vector2(0, 1); contentTransform.anchorMax = new Vector2(1, 1); contentTransform.anchoredPosition = Vector2.zero; contentTransform.pivot = new Vector2(0.5f, 1); contentTransform.sizeDelta = new Vector2(0, 1135); scrollRect.content = contentTransform; var layoutGroup = contentGo.GetComponent(); layoutGroup.padding = new RectOffset(10, 10, 0, 0); layoutGroup.childAlignment = TextAnchor.UpperLeft; layoutGroup.childControlHeight = true; layoutGroup.childControlWidth = true; layoutGroup.childForceExpandHeight = false; layoutGroup.childForceExpandWidth = false; for (int i = 0; i < 20; i++) { var item = new GameObject("Item" + i, typeof(RectTransform), typeof(LayoutElement)); var itemTransform = item.GetComponent(); itemTransform.pivot = new Vector2(0.5f, 1); itemTransform.SetParent(contentTransform); var layoutElement = item.GetComponent(); layoutElement.minWidth = 620; layoutElement.minHeight = 100; layoutElement.preferredWidth = 620; layoutElement.preferredHeight = 100; } if (!Directory.Exists("Assets/Resources/")) Directory.CreateDirectory("Assets/Resources/"); UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath); GameObject.DestroyImmediate(rootGO); #endif } [SetUp] public void TestSetup() { m_PrefabRoot = Object.Instantiate(Resources.Load("ScrollBarClampPrefab")) as GameObject; m_CameraGO = new GameObject("Camera", typeof(Camera)); Canvas.ForceUpdateCanvases(); } //tests that setting the scrollbar value will not be clamped, but the private scrollbar functions will be clamped [Test] public void Scrollbar_clamp() { var scrollBar = m_PrefabRoot.GetComponentInChildren(); scrollBar.value = 1.5f; Assert.Greater(scrollBar.value, 1f); scrollBar.value = -0.5f; Assert.Less(scrollBar.value, 0f); MethodInfo method = typeof(Scrollbar).GetMethod("DoUpdateDrag", BindingFlags.NonPublic | BindingFlags.Instance); method.Invoke(scrollBar, new object[] { new Vector2(1.5f, 1.5f), 1f }); Assert.LessOrEqual(scrollBar.value, 1f); method.Invoke(scrollBar, new object[] { new Vector2(-0.5f, -0.5f), 1f }); Assert.GreaterOrEqual(scrollBar.value, 0f); } [TearDown] public void TearDown() { Object.DestroyImmediate(m_PrefabRoot); GameObject.DestroyImmediate(m_CameraGO); } [OneTimeTearDown] public void OneTimeTearDown() { #if UNITY_EDITOR AssetDatabase.DeleteAsset(kPrefabPath); #endif } }