using System.IO; using UnityEngine; using UnityEngine.UI; using UnityEngine.TestTools; using NUnit.Framework; using System.Collections; using UnityEditor; /* This test checks that a maskableGraphic within a RectMask2D will be properly clipped. Test for case (1013182 - [RectMask2D] Child gameObject is masked if there are less than 2 corners of GO that matches RectMask's x position) */ namespace UnityEngine.UI.Tests { public class RectMask2DClipping : IPrebuildSetup { GameObject m_PrefabRoot; GameObject m_CameraGO; const string kPrefabPath = "Assets/Resources/Mask2DRectCullingPrefab.prefab"; public void Setup() { #if UNITY_EDITOR var rootGO = new GameObject("RootGO"); var rootCanvasGO = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler)); rootCanvasGO.GetComponent().renderMode = RenderMode.ScreenSpaceOverlay; rootCanvasGO.transform.SetParent(rootGO.transform); var maskGO = new GameObject("Mask", typeof(RectTransform), typeof(RectMask2D)); var maskTransform = maskGO.GetComponent(); maskTransform.SetParent(rootCanvasGO.transform); maskTransform.localPosition = Vector3.zero; maskTransform.sizeDelta = new Vector2(200, 200); maskTransform.localScale = Vector3.one; var imageGO = new GameObject("Image", typeof(RectTransform), typeof(ImageHook)); var imageTransform = imageGO.GetComponent(); imageTransform.SetParent(maskTransform); imageTransform.localPosition = new Vector3(-125, 0, 0); imageTransform.sizeDelta = new Vector2(100, 100); imageTransform.localScale = Vector3.one; if (!Directory.Exists("Assets/Resources/")) Directory.CreateDirectory("Assets/Resources/"); UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath); GameObject.DestroyImmediate(rootGO); #endif } [SetUp] public void TestSetup() { m_PrefabRoot = Object.Instantiate(Resources.Load("Mask2DRectCullingPrefab")) as GameObject; m_CameraGO = new GameObject("Camera", typeof(Camera)); } [UnityTest] public IEnumerator Mask2DRect_CorrectClipping() { //root->canvas->mask->image RectTransform t = m_PrefabRoot.transform.GetChild(0).GetChild(0).GetChild(0) as RectTransform; CanvasRenderer cr = t.GetComponent(); bool cull = false; for (int i = 0; i < 360; i += 45) { t.localEulerAngles = new Vector3(0, 0, i); cull |= cr.cull; yield return null; } Assert.IsFalse(cull); } [Test] public void Mask2DRect_NonZeroPaddingMasksProperly() { var mask = m_PrefabRoot.GetComponentInChildren(); mask.padding = new Vector4(10, 10, 10, 10); Canvas.ForceUpdateCanvases(); var image = m_PrefabRoot.GetComponentInChildren(); // The mask rect is 200, and padding of 10 all around makes it so its 180 in size. Assert.AreEqual(180, image.cachedClipRect.height); Assert.AreEqual(180, image.cachedClipRect.width); Assert.AreEqual(-90f, image.cachedClipRect.x); } [TearDown] public void TearDown() { Object.DestroyImmediate(m_PrefabRoot); GameObject.DestroyImmediate(m_CameraGO); } [OneTimeTearDown] public void OneTimeTearDown() { #if UNITY_EDITOR AssetDatabase.DeleteAsset(kPrefabPath); #endif } } }