using NUnit.Framework; using UnityEngine.UI; using System.Reflection; public class TestableImage : Image { public bool isOnPopulateMeshCalled = false; public bool isGeometryUpdated = false; // Hook into the mesh generation so we can do our check. protected override void OnPopulateMesh(VertexHelper toFill) { base.OnPopulateMesh(toFill); Assert.That(toFill.currentVertCount, Is.GreaterThan(0), "Expected the mesh to be filled but it was not. Should not have a mesh with zero vertices."); isOnPopulateMeshCalled = true; } protected override void UpdateGeometry() { base.UpdateGeometry(); isGeometryUpdated = true; } public void GenerateImageData(VertexHelper vh) { OnPopulateMesh(vh); } }