using UnityEngine.UI; using UnityEngine.TestTools; using NUnit.Framework; using System.Collections; using UnityEngine; [TestFixture] [Category("RegressionTest")] public class ImageFilledGenerateWork { GameObject m_CanvasGO; GameObject m_ImageGO; [SetUp] public void SetUp() { m_CanvasGO = new GameObject("Canvas"); m_ImageGO = new GameObject("Image"); } [Test] public void ImageFilledGenerateWorks() { m_CanvasGO.AddComponent(); m_ImageGO.transform.SetParent(m_CanvasGO.transform); var image = m_ImageGO.AddComponent(); image.type = Image.Type.Filled; var texture = new Texture2D(32, 32); image.sprite = Sprite.Create(texture, new Rect(0, 0, 32, 32), Vector2.zero); image.fillMethod = Image.FillMethod.Horizontal; image.fillAmount = 0.5f; // Generate the image data now. VertexHelper vh = new VertexHelper(); // Image is a "TestableImage" which has the Assert in the GenerateImageData as we need to validate // the data which is protected. image.GenerateImageData(vh); } [TearDown] public void TearDown() { GameObject.DestroyImmediate(m_CanvasGO); } }