using UnityEngine; public class MouseUpdate : MonoBehaviour { FakeBaseInput m_FakeBaseInput; void Awake() { m_FakeBaseInput = GetComponent(); } void Update() { Debug.Assert(m_FakeBaseInput, "FakeBaseInput component has not been added to the EventSystem"); // Update mouse position m_FakeBaseInput.MousePosition.x += 10f; m_FakeBaseInput.MousePosition.y += 10f; } }