using UnityEngine; using UnityEngine.UI; namespace UnityEditor.UI { [InitializeOnLoad] internal class PrefabLayoutRebuilder { static PrefabLayoutRebuilder() { PrefabUtility.prefabInstanceUpdated += OnPrefabInstanceUpdates; } static void OnPrefabInstanceUpdates(GameObject instance) { if (instance) { RectTransform rect = instance.transform as RectTransform; if (rect) LayoutRebuilder.MarkLayoutForRebuild(rect); } } } }