using UnityEngine.UI; namespace UnityEditor.UI { [CustomEditor(typeof(Mask), true)] [CanEditMultipleObjects] /// /// Custom Editor for the Mask component. /// Extend this class to write a custom editor for a component derived from Mask. /// public class MaskEditor : Editor { SerializedProperty m_ShowMaskGraphic; protected virtual void OnEnable() { m_ShowMaskGraphic = serializedObject.FindProperty("m_ShowMaskGraphic"); } public override void OnInspectorGUI() { var graphic = (target as Mask).GetComponent(); if (graphic && !graphic.IsActive()) EditorGUILayout.HelpBox("Masking disabled due to Graphic component being disabled.", MessageType.Warning); serializedObject.Update(); EditorGUILayout.PropertyField(m_ShowMaskGraphic); serializedObject.ApplyModifiedProperties(); } } }