using UnityEngine.UI;
namespace UnityEditor.UI
{
[CustomEditor(typeof(Mask), true)]
[CanEditMultipleObjects]
///
/// Custom Editor for the Mask component.
/// Extend this class to write a custom editor for a component derived from Mask.
///
public class MaskEditor : Editor
{
SerializedProperty m_ShowMaskGraphic;
protected virtual void OnEnable()
{
m_ShowMaskGraphic = serializedObject.FindProperty("m_ShowMaskGraphic");
}
public override void OnInspectorGUI()
{
var graphic = (target as Mask).GetComponent();
if (graphic && !graphic.IsActive())
EditorGUILayout.HelpBox("Masking disabled due to Graphic component being disabled.", MessageType.Warning);
serializedObject.Update();
EditorGUILayout.PropertyField(m_ShowMaskGraphic);
serializedObject.ApplyModifiedProperties();
}
}
}