using System.Reflection; using System.Runtime.InteropServices; using UnityEngine; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("UnityEditor.UI")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Unity Technologies")] [assembly: AssemblyProduct("com.unity.ugui")] [assembly: AssemblyCopyright("Copyright © Unity Technologies 2018")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] [assembly: AssemblyIsEditorAssembly] // Setting ComVisible to false makes the types in this assembly not visible // to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. [assembly: ComVisible(false)] // The following GUID is for the ID of the typelib if this project is exposed to COM [assembly: Guid("ad7418c3-5d25-4670-b468-8e7196596d42")] // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] [assembly: AssemblyVersion("1.0.0.0")] [assembly: AssemblyFileVersion("1.0.0.0")]