using System; using UnityEngine; using UnityEngine.Timeline; namespace UnityEditor.Timeline { class TrackDrawer : GUIDrawer { internal WindowState sequencerState { get; set; } public static TrackDrawer CreateInstance(TrackAsset trackAsset) { if (trackAsset == null) return Activator.CreateInstance(); TrackDrawer drawer; try { drawer = (TrackDrawer)Activator.CreateInstance(TimelineHelpers.GetCustomDrawer(trackAsset.GetType())); } catch (Exception) { drawer = Activator.CreateInstance(); } drawer.track = trackAsset; return drawer; } protected TrackAsset track { get; private set; } public virtual bool HasCustomTrackHeaderButton() { return false; } public virtual void DrawTrackHeaderButton(Rect rect, WindowState state) { } public virtual bool DrawTrack(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state) { return false; } public virtual void DrawRecordingBackground(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state) { EditorGUI.DrawRect(trackRect, DirectorStyles.Instance.customSkin.colorTrackBackgroundRecording); } } }