using System; using System.Collections.Generic; using System.Linq; #if UNITY_2021_2_OR_NEWER using UnityEditor.SceneManagement; #else using UnityEditor.Experimental.SceneManagement; #endif using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; namespace UnityEditor.Timeline { partial class TimelineWindow { struct MarkerOverlay { public IMarker marker; public Rect rect; public bool isSelected; public bool isCollapsed; public MarkerEditor editor; } enum TimelineItemArea { Header, Lines } static internal readonly TimelineMode s_ActiveMode = new TimelineActiveMode(); static internal readonly TimelineMode s_EditAssetMode = new TimelineAssetEditionMode(); static internal readonly TimelineMode s_InactiveMode = new TimelineInactiveMode(); static internal readonly TimelineMode s_DisabledMode = new TimelineDisabledMode(); static internal readonly TimelineMode s_PrefabOutOfContextMode = new TimelineAssetEditionMode(); static internal readonly TimelineMode s_ReadonlyMode = new TimelineReadOnlyMode(); private static readonly GUIContent MenuItemFrames = L10n.TextContent("Frames"); private static readonly GUIContent MenuItemTimecode = L10n.TextContent("Timecode"); private static readonly GUIContent MenuItemSeconds = L10n.TextContent("Seconds"); static readonly string k_FrameRateMenuLabel = L10n.Tr("Frame Rate/{0}"); static readonly string k_CustomFpsLabel = L10n.Tr("{0}: {1:f2} fps"); float m_VerticalScrollBarSize, m_HorizontalScrollBarSize; List m_OverlayQueue = new List(100); float headerHeight { get { return WindowConstants.markerRowYPosition + (state.showMarkerHeader ? WindowConstants.markerRowHeight : 0.0f); } } public Rect markerHeaderRect { get { return new Rect(0.0f, WindowConstants.markerRowYPosition, state.sequencerHeaderWidth, WindowConstants.markerRowHeight); } } public Rect markerContentRect { get { return Rect.MinMaxRect(state.sequencerHeaderWidth, WindowConstants.markerRowYPosition, position.width, WindowConstants.markerRowYPosition + WindowConstants.markerRowHeight); } } Rect trackRect { get { var yMinHeight = headerHeight; return new Rect(0, yMinHeight, position.width, position.height - yMinHeight - horizontalScrollbarHeight); } } public Rect sequenceRect { get { return new Rect(0.0f, WindowConstants.markerRowYPosition, position.width - WindowConstants.sliderWidth, position.height - WindowConstants.timeAreaYPosition); } } public Rect sequenceHeaderRect { get { return new Rect(0.0f, WindowConstants.markerRowYPosition, state.sequencerHeaderWidth, position.height - WindowConstants.timeAreaYPosition); } } public Rect headerSplitterRect { get { return new Rect(state.sequencerHeaderWidth - WindowConstants.headerSplitterWidth / 2.0f, WindowConstants.timeAreaYPosition, WindowConstants.headerSplitterWidth, clientArea.height); } } public Rect sequenceContentRect { get { return new Rect( state.sequencerHeaderWidth, WindowConstants.markerRowYPosition, position.width - state.sequencerHeaderWidth - (treeView != null && treeView.showingVerticalScrollBar ? WindowConstants.sliderWidth : 0), position.height - WindowConstants.markerRowYPosition - horizontalScrollbarHeight); } } public float verticalScrollbarWidth { get { return m_VerticalScrollBarSize; } } public float horizontalScrollbarHeight { get { return m_HorizontalScrollBarSize; } } internal TimelineMode currentMode { get { if (state == null || state.editSequence.asset == null) return s_InactiveMode; if (state.editSequence.isReadOnly) return s_ReadonlyMode; if (state.editSequence.director == null || state.masterSequence.director == null) return s_EditAssetMode; if (PrefabUtility.IsPartOfPrefabAsset(state.editSequence.director)) { var stage = PrefabStageUtility.GetCurrentPrefabStage(); if (stage == null || !stage.IsPartOfPrefabContents(state.editSequence.director.gameObject)) return s_PrefabOutOfContextMode; } if (!state.masterSequence.director.isActiveAndEnabled) return s_DisabledMode; return s_ActiveMode; } } void DoLayout() { EventType rawType = Event.current.rawType; var mousePosition = Event.current.mousePosition; // mousePosition is also affected by this bug and does not reflect the original position after a Use() Initialize(); var processManipulators = Event.current.type != EventType.Repaint && Event.current.type != EventType.Layout; if (processManipulators) { // Update what's under mouse the cursor PickerUtils.DoPick(state, mousePosition); if (state.editSequence.asset != null) m_PreTreeViewControl.HandleManipulatorsEvents(state); } SequencerGUI(); if (processManipulators) { if (state.editSequence.asset != null) m_PostTreeViewControl.HandleManipulatorsEvents(state); } if (state.editSequence.asset != null) { m_RectangleSelect.OnGUI(state, rawType, mousePosition); m_RectangleZoom.OnGUI(state, rawType, mousePosition); } } void SplitterGUI() { if (!state.IsEditingAnEmptyTimeline()) { var splitterVisualRect = new Rect(state.sequencerHeaderWidth - WindowConstants.headerSplitterWidth / 2.0f, WindowConstants.timeAreaYPosition + 2.0f, WindowConstants.headerSplitterVisualWidth, clientArea.height); EditorGUI.DrawRect(splitterVisualRect, DirectorStyles.Instance.customSkin.colorTopOutline3); if (GUIUtility.hotControl == 0) EditorGUIUtility.AddCursorRect(headerSplitterRect, MouseCursor.SplitResizeLeftRight); } } void TrackViewsGUI() { using (new GUIViewportScope(trackRect)) { TracksGUI(trackRect, state, currentMode.TrackState(state)); } } void UserOverlaysGUI() { if (Event.current.type != EventType.Repaint) return; if (m_OverlayQueue.Count == 0) return; // the rect containing the time area plus the time ruler var screenRect = new Rect( state.sequencerHeaderWidth, WindowConstants.timeAreaYPosition, position.width - state.sequencerHeaderWidth - (treeView != null && treeView.showingVerticalScrollBar ? WindowConstants.sliderWidth : 0), position.height - WindowConstants.timeAreaYPosition - horizontalScrollbarHeight); var trackOffset = trackRect.y - screenRect.y; var startTime = state.PixelToTime(screenRect.xMin); var endTime = state.PixelToTime(screenRect.xMax); using (new GUIViewportScope(screenRect)) { foreach (var entry in m_OverlayQueue) { var uiState = MarkerUIStates.None; if (entry.isCollapsed) uiState |= MarkerUIStates.Collapsed; if (entry.isSelected) uiState |= MarkerUIStates.Selected; var region = new MarkerOverlayRegion(GUIClip.Clip(entry.rect), screenRect, startTime, endTime, trackOffset); try { entry.editor.DrawOverlay(entry.marker, uiState, region); } catch (Exception e) { Debug.LogException(e); } } } m_OverlayQueue.Clear(); } void DrawHeaderBackground() { var rect = state.timeAreaRect; rect.xMin = 0.0f; EditorGUI.DrawRect(rect, DirectorStyles.Instance.customSkin.colorTimelineBackground); } void HandleBottomFillerDragAndDrop(Rect rect) { if (Event.current.type != EventType.DragUpdated && Event.current.type != EventType.DragExited && Event.current.type != EventType.DragPerform) return; if (instance.treeView == null || instance.treeView.timelineDragging == null) return; if (!rect.Contains(Event.current.mousePosition)) return; instance.treeView.timelineDragging.DragElement(null, new Rect(), -1); } void DrawHeaderBackgroundBottomFiller() { var rect = sequenceRect; rect.yMin = rect.yMax; rect.yMax = rect.yMax + WindowConstants.sliderWidth; if (state.editSequence.asset != null && !state.IsEditingAnEmptyTimeline()) { rect.width = state.sequencerHeaderWidth; } using (new GUIViewportScope(rect)) { Graphics.DrawBackgroundRect(state, rect); } HandleBottomFillerDragAndDrop(rect); } void SequencerGUI() { var duration = state.editSequence.duration; DrawHeaderBackground(); DurationGUI(TimelineItemArea.Header, duration); DrawToolbar(); TrackViewsGUI(); MarkerHeaderGUI(); UserOverlaysGUI(); DurationGUI(TimelineItemArea.Lines, duration); PlayRangeGUI(TimelineItemArea.Lines); TimeCursorGUI(TimelineItemArea.Lines); DrawHeaderBackgroundBottomFiller(); SubTimelineRangeGUI(); PlayRangeGUI(TimelineItemArea.Header); TimeCursorGUI(TimelineItemArea.Header); SplitterGUI(); } void DrawToolbar() { DrawOptions(); using (new GUILayout.VerticalScope()) { using (new GUILayout.HorizontalScope(EditorStyles.toolbar)) { using (new GUILayout.HorizontalScope()) { DrawTransportToolbar(); } DrawSequenceSelector(); DrawBreadcrumbs(); GUILayout.FlexibleSpace(); DrawOptions(); } using (new GUILayout.HorizontalScope()) { DrawHeaderEditButtons(); DrawTimelineRuler(); } } } void SubTimelineRangeGUI() { if (!state.IsEditingASubTimeline() || state.IsEditingAnEmptyTimeline()) return; var subTimelineOverlayColor = DirectorStyles.Instance.customSkin.colorSubSequenceOverlay; var range = state.editSequence.GetEvaluableRange(); var area = new Vector2(state.TimeToPixel(range.start), state.TimeToPixel(range.end)); var fullRect = sequenceContentRect; fullRect.yMin = WindowConstants.timeAreaYPosition + 1.0f; if (fullRect.xMin < area.x) { var before = fullRect; before.xMin = fullRect.xMin; before.xMax = Mathf.Min(area.x, fullRect.xMax); EditorGUI.DrawRect(before, subTimelineOverlayColor); } if (fullRect.xMax > area.y) { var after = fullRect; after.xMin = Mathf.Max(area.y, fullRect.xMin); after.xMax = fullRect.xMax; EditorGUI.DrawRect(after, subTimelineOverlayColor); // Space above the vertical scrollbar after.xMin = after.xMax; after.width = verticalScrollbarWidth; after.yMax = state.timeAreaRect.y + state.timeAreaRect.height + (state.showMarkerHeader ? WindowConstants.markerRowHeight : 0.0f); EditorGUI.DrawRect(after, subTimelineOverlayColor); } } void DrawOptions() { if (currentMode.headerState.options == TimelineModeGUIState.Hidden || state.editSequence.asset == null) return; using (new EditorGUI.DisabledScope(currentMode.headerState.options == TimelineModeGUIState.Disabled)) { var rect = new Rect(position.width - WindowConstants.cogButtonWidth, 0, WindowConstants.cogButtonWidth, WindowConstants.timeAreaYPosition); if (EditorGUI.DropdownButton(rect, DirectorStyles.optionsCogIcon, FocusType.Keyboard, EditorStyles.toolbarButton)) { GenericMenu menu = new GenericMenu(); menu.AddItem(L10n.TextContent("Preferences Page..."), false, () => SettingsWindow.Show(SettingsScope.User, "Preferences/Timeline")); menu.AddSeparator(""); menu.AddItem(MenuItemFrames, state.timeFormat == TimeFormat.Frames, () => state.timeFormat = TimeFormat.Frames); menu.AddItem(MenuItemTimecode, state.timeFormat == TimeFormat.Timecode, () => state.timeFormat = TimeFormat.Timecode); menu.AddItem(MenuItemSeconds, state.timeFormat == TimeFormat.Seconds, () => state.timeFormat = TimeFormat.Seconds); menu.AddSeparator(""); TimeAreaContextMenu.AddTimeAreaMenuItems(menu, state); menu.AddSeparator(""); bool isCustom = !FrameRateDisplayUtility.GetStandardFromFrameRate(state.editSequence.frameRate, out StandardFrameRates option); var frameRatesLabels = FrameRateDisplayUtility.GetDefaultFrameRatesLabels(option); if (isCustom) frameRatesLabels[frameRatesLabels.Length - 1] = String.Format(k_CustomFpsLabel, frameRatesLabels.Last(), state.editSequence.frameRate); for (var i = 0; i < frameRatesLabels.Length; i++) { var currentStandard = (StandardFrameRates)i; AddStandardFrameRateMenu(menu, currentStandard, frameRatesLabels[i], currentStandard == option); } if (Unsupported.IsDeveloperMode()) { menu.AddSeparator(""); menu.AddItem(L10n.TextContent("Show Snapping Debug"), SnapEngine.displayDebugLayout, () => SnapEngine.displayDebugLayout = !SnapEngine.displayDebugLayout); menu.AddItem(L10n.TextContent("Debug TimeArea"), false, () => Debug.LogFormat("translation: {0} scale: {1} rect: {2} shownRange: {3}", m_TimeArea.translation, m_TimeArea.scale, m_TimeArea.rect, m_TimeArea.shownArea)); menu.AddItem(L10n.TextContent("Edit Skin"), false, () => Selection.activeObject = DirectorStyles.Instance.customSkin); menu.AddItem(L10n.TextContent("Show QuadTree Debugger"), state.showQuadTree, () => state.showQuadTree = !state.showQuadTree); } menu.DropDown(rect); } } } void AddStandardFrameRateMenu(GenericMenu menu, StandardFrameRates option, string label, bool on) { var gui = EditorGUIUtility.TextContent(String.Format(k_FrameRateMenuLabel, label)); if (state.editSequence.isReadOnly) { menu.AddDisabledItem(gui, on); return; } FrameRate value = TimeUtility.ToFrameRate(option); if (!value.IsValid()) menu.AddItem(gui, true, () => { }); else { menu.AddItem(gui, on, r => { state.editSequence.frameRate = (float)value.rate; }, value); } } public void AddUserOverlay(IMarker marker, Rect rect, MarkerEditor editor, bool collapsed, bool selected) { if (marker == null) throw new ArgumentNullException("marker"); if (editor == null) throw new ArgumentNullException("editor"); m_OverlayQueue.Add(new MarkerOverlay() { isCollapsed = collapsed, isSelected = selected, marker = marker, rect = rect, editor = editor } ); } } }