namespace UnityEditor.Timeline { class TimelineAssetEditionMode : TimelineInactiveMode { public override TimelineModeGUIState TrackState(WindowState state) { return TimelineModeGUIState.Enabled; } public TimelineAssetEditionMode() { headerState = new HeaderState { breadCrumb = TimelineModeGUIState.Enabled, options = TimelineModeGUIState.Enabled, sequenceSelector = TimelineModeGUIState.Enabled }; trackOptionsState = new TrackOptionsState { newButton = TimelineModeGUIState.Enabled, editAsAssetButton = TimelineModeGUIState.Enabled }; mode = TimelineModes.AssetEdition; } } }