using UnityEngine; namespace UnityEditor.Timeline.Signals { static class Styles { public static readonly GUIContent RetroactiveLabel = L10n.TextContent("Retroactive", "Use retroactive to emit this signal even if playback starts afterwards."); public static readonly GUIContent EmitOnceLabel = L10n.TextContent("Emit Once", "Emit the signal once during loops."); public static readonly GUIContent EmitSignalLabel = L10n.TextContent("Emit Signal", "Select which Signal Asset to emit."); public static readonly GUIContent ObjectLabel = L10n.TextContent("Receiver Component on", "The Signal Receiver Component on the bound GameObject."); public static readonly GUIContent CreateNewSignal = L10n.TextContent("Create Signal..."); public static readonly GUIContent AddSignalReceiverComponent = L10n.TextContent("Add Signal Receiver", "Creates a Signal Receiver component on the track binding and the reaction for the current signal."); public static readonly GUIContent EmptySignalList = L10n.TextContent("None"); public static readonly GUIContent AddReactionButton = L10n.TextContent("Add Reaction"); public static readonly GUIContent NewSignalWindowTitle = L10n.TextContent("Create Signal Key"); public static readonly GUIContent NewSignalDefaultName = L10n.TextContent("New Signal"); public static readonly GUIContent NewSignalWindowMessage = L10n.TextContent("Create Signal Key"); public static readonly string SignalListDuplicateOption = L10n.Tr("Duplicate"); public static readonly string SignalListDeleteOption = L10n.Tr("Delete"); public static readonly string NoBoundGO = L10n.Tr("Track has no bound GameObject."); public static readonly string MultiEditNotSupportedOnDifferentBindings = L10n.Tr("Multi-edit not supported for SignalReceivers on tracks bound to different GameObjects."); public static readonly string MultiEditNotSupportedOnDifferentSignals = L10n.Tr("Multi-edit not supported for SignalReceivers when SignalEmitters use different Signals."); public static readonly string UndoCreateSignalAsset = L10n.Tr("Create New Signal Asset"); public static readonly string UndoDuplicateRow = L10n.Tr("Duplicate Row"); public static readonly string UndoDeleteRow = L10n.Tr("Delete Row"); public static readonly string UndoAddReaction = L10n.Tr("Add Signal Receiver Reaction"); public static readonly string NoReaction = L10n.Tr("No reaction for {0} has been defined in this receiver"); public static readonly string NoSignalReceiverComponent = L10n.Tr("There is no Signal Receiver component on {0}"); public static readonly string ProjectHasNoSignalAsset = L10n.Tr("Your project contains no Signal assets"); //Icons public static readonly GUIStyle OptionsStyle = DirectorStyles.GetGUIStyle("Icon.Options"); public static readonly GUIContent SignalEmitterIcon = EditorGUIUtility.IconContent("SignalEmitter Icon"); } }