namespace UnityEditor.Timeline.Actions { /// /// Indicates the validity of an action for a given data set. /// public enum ActionValidity { /// /// Action is valid in the provided context. /// If the action is linked to a menu item, the menu item will be visible. /// Valid, /// /// Action is not applicable in the current context. /// If the action is linked to a menu item, the menu item will not be shown. /// NotApplicable, /// /// Action is not valid in the current context. /// If the action is linked to a menu item, the menu item will be shown but grayed out. /// Invalid } struct MenuActionItem { public string category; public string entryName; public string shortCut; public int priority; public bool isActiveInMode; public ActionValidity state; public bool isChecked; public GenericMenu.MenuFunction callback; } }