using UnityEditor.TestTools.TestRunner.Api; namespace UnityEditor.TestTools.CodeCoverage { interface ICoverageReporter { ICoverageReporterFilter GetReporterFilter(); void OnInitialise(CoverageSettings settings); void OnRunStarted(ITestAdaptor testsToRun); void OnRunFinished(ITestResultAdaptor testResults); void OnTestStarted(ITestAdaptor test); void OnTestFinished(ITestResultAdaptor result); void OnBeforeAssemblyReload(); void OnCoverageRecordingPaused(); } }