# Technical details ## How it works The package is a client of the coverage API. For more information, see the [coverage API's documentation](https://docs.unity3d.com/ScriptReference/TestTools.Coverage.html). The package uses a combination of this API and C# reflection to output the test coverage data in the OpenCover format. Optionally, a third-party report generator will then parse the OpenCover data and generate a report (HTML, SonarQube, Cobertura, LCOV). ## Requirements This version of the Code Coverage package is compatible with the following versions of the Unity Editor: * 2019.3 and later ## Third-party libraries used * [ReportGenerator](https://github.com/danielpalme/ReportGenerator) - v5.0.4 ## Known limitations Code Coverage includes the following known limitations: * Code Coverage currently only supports the [OpenCover](https://github.com/OpenCover/opencover) format. * Code Coverage currently only supports code run in the Editor and not in Standalone/Player. * NPath Complexity calculation and Branch Coverage are not implemented at present so they will always appear as zero in the coverage report.