# Installing Code Coverage Before you install the package, make sure you have no errors in the [Console](https://docs.unity3d.com/Manual/Console.html) window (in red text). ## From the Unity Package Manager Use the [Unity Package Manager](https://docs.unity3d.com/Packages/com.unity.package-manager-ui@latest) to find and install the Code Coverage package. ![Install Code Coverage package](images/install_package.png) Alternatively, use the **Add (+)** dropdown and select **Add package from git URL...** or **Add package by name...** and type `com.unity.testtools.codecoverage`. ![Install Code Coverage package from URL](images/install_package_url.png) To verify that Code Coverage has been installed correctly, open the Code Coverage window (go to **Window** > **Analysis** > **Code Coverage**). If you don't see the **Code Coverage** menu item, then Code Coverage did not install correctly. ## Manually from the Package Manifest You can also install the Code Coverage package manually. To do this, add a reference to Code Coverage in your project's `Packages/manifest.json` file. There are two ways you can reference a specific version of the Code Coverage package, depending on how you use it. ### Using a production version of the package You can point the Package Manager at a publicly available version. To do this manually, add it to `manifest.json`: ```json "dependencies": { //... "com.unity.testtools.codecoverage":"" } ``` ### Using a local clone of the package If you want to use a cloned version of the package, you can point the Package Manager at a local folder as the package location: ```json "dependencies": { //... "com.unity.testtools.codecoverage":"file:path/to/package/root" } ``` To verify that Code Coverage has been installed correctly, open the Code Coverage window (go to **Window** > **Analysis** > **Code Coverage**). If you don't see the **Code Coverage** menu item, then Code Coverage did not install correctly.