using NUnit.Framework.Interfaces;
namespace UnityEngine.TestRunner
{
///
/// Interface for getting callsbacks on test progress directly from NUnit. This is available both in the editor and directly in the runtime. It is registered by using .
///
public interface ITestRunCallback
{
///
/// A callback invoked when a test run is started.
///
/// The full loaded test tree.
void RunStarted(ITest testsToRun);
///
/// A callback invoked when a test run is finished.
///
/// The result of the test run.
void RunFinished(ITestResult testResults);
///
/// A callback invoked when each individual node of the test tree has started executing.
///
/// The test node currently executed.
void TestStarted(ITest test);
///
/// A callback invoked when each individual node of the test tree has finished executing.
///
/// The result of the test tree node after it had been executed.
void TestFinished(ITestResult result);
}
}