using NUnit.Framework.Interfaces; namespace UnityEngine.TestRunner { /// /// Interface for getting callsbacks on test progress directly from NUnit. This is available both in the editor and directly in the runtime. It is registered by using . /// public interface ITestRunCallback { /// /// A callback invoked when a test run is started. /// /// The full loaded test tree. void RunStarted(ITest testsToRun); /// /// A callback invoked when a test run is finished. /// /// The result of the test run. void RunFinished(ITestResult testResults); /// /// A callback invoked when each individual node of the test tree has started executing. /// /// The test node currently executed. void TestStarted(ITest test); /// /// A callback invoked when each individual node of the test tree has finished executing. /// /// The result of the test tree node after it had been executed. void TestFinished(ITestResult result); } }