using System;
namespace UnityEditor.SettingsManagement
{
///
/// A settings repository that stores data local to a Unity project relative to a package.
/// The settings data is serialized to a JSON file.
///
[Serializable]
public sealed class PackageSettingsRepository : FileSettingsRepository
{
///
/// Initializes and returns an instance of the PackageSettingsRepository with the
/// serialized data location set to a path defined by the specified `package` and
/// `name` values relative to the `ProjectSettings` directory. For example:
/// `MyUnityProject/ProjectSettings/Packages/com.example.my-package/Settings.json`.
///
/// The name of the package to store the serialized data under.
/// The base filename to use for the serialized data location.
public PackageSettingsRepository(string package, string name) : base(GetSettingsPath(package, name))
{
}
// Cannot call FindFromAssembly from a constructor or field initializer
// static string CreateSettingsPath(Assembly assembly, string name)
// {
// var info = PackageManager.PackageInfo.FindForAssembly(assembly);
// return string.Format("{0}/{1}/{2}.json", k_PackageSettingsDirectory, info.name, name);
// }
///
/// Builds and returns a path for a settings file relative to the calling assembly's package directory.
/// This method constructs the location from the specified `package` and (filename) `name` under the `ProjectSettings` folder.
///
/// The name of the package requesting this setting.
/// An optional name for the settings file. Default is "Settings."
/// A package-scoped path to the settings file inside the project's `ProjectSettings`.
public static string GetSettingsPath(string packageName, string name = "Settings")
{
return string.Format("{0}/{1}/{2}.json", k_PackageSettingsDirectory, packageName, name);
}
}
}