using NUnit.Framework; using UnityEditor.Performance.ProfileAnalyzer; using System.Collections.Generic; public class UnitsTestFixture { internal DisplayUnits displayUnits; public struct TestData { public readonly float value; public readonly string expectedOutput; public TestData(float value, string expectedOutput) { this.value = value; this.expectedOutput = expectedOutput; } public override string ToString() { return string.Format("{0} becomes {1}", value, expectedOutput); } } }