using NUnit.Framework; using UnityEditor.Performance.ProfileAnalyzer; using UnityEngine; public class ProfileAnalysisAPITests : ProfileAnalyzerBaseTest { [Test] public void ProfileAnalysis_SetRange_ModifiesFirstLastIndices([Values(0, 2)] int first, [Values(150, 300)] int last) { var analysis = new ProfileAnalysis(); analysis.SetRange(first, last); Assert.IsTrue(first == analysis.GetFrameSummary().first); Assert.IsTrue(first == analysis.GetFrameSummary().minFrameIndex); Assert.IsTrue(first == analysis.GetFrameSummary().maxFrameIndex); Assert.IsTrue(last == analysis.GetFrameSummary().last); } [Test] public void ProfileAnalysis_UpdateSummary_AddsFramesToSummary() { var analysis = new ProfileAnalysis(); var frameSummary = analysis.GetFrameSummary(); Assert.IsTrue(0 == frameSummary.frames.Count); analysis.UpdateSummary(0, 0.1f); Assert.IsTrue(1 == frameSummary.frames.Count); } [Test] public void ProfileAnalysis_SetupMarkers_GeneratesExpectedValues() { var analysis = new ProfileAnalysis(); var marker = new MarkerData("Test Marker"); marker.presentOnFrameCount = 1; for (int i = 0; i < 10; ++i) { var frameTime = new FrameTime(i, 0.1f * i, 1); marker.frames.Add(frameTime); } analysis.AddMarker(marker); analysis.SetupMarkers(); Assert.IsTrue(marker.count == 0); Assert.IsTrue(marker.firstFrameIndex == -1); Assert.IsTrue(marker.frames.Count == 10); Assert.IsTrue(marker.lastFrame == -1); Assert.IsTrue(marker.maxDepth == 0); Assert.IsTrue(marker.maxFrameIndex == 9); Assert.IsTrue(marker.maxIndividualFrameIndex == 0); Assert.IsTrue(marker.medianFrameIndex == 4); Assert.IsTrue(marker.minDepth == 0); Assert.IsTrue(marker.minFrameIndex == 0); Assert.IsTrue(marker.minIndividualFrameIndex == 0); Assert.IsTrue(marker.msAtMedian == 0); Assert.IsTrue(marker.msMean == 0); Assert.IsTrue(marker.msMinIndividual == float.MaxValue); Assert.IsTrue(marker.msMaxIndividual == float.MinValue); Assert.IsTrue(marker.msMin == 0); Assert.IsTrue(marker.msTotal == 0); Assert.IsTrue(marker.name == "Test Marker"); Assert.IsTrue(marker.presentOnFrameCount == 1); //Handle floats "approximately" Assert.IsTrue(Mathf.Approximately(marker.msLowerQuartile, 0.2f)); Assert.IsTrue(Mathf.Approximately(marker.msMax, 0.9f)); Assert.IsTrue(Mathf.Approximately(marker.msUpperQuartile, 0.6f)); Assert.IsTrue(Mathf.Approximately(marker.msMedian, 0.4f)); } [Test] public void ProfileAnalysis_SetupMarkerBuckets_GeneratesExpectedValues() { var analysis = new ProfileAnalysis(); var marker = new MarkerData("Test Marker"); marker.presentOnFrameCount = 1; int range = 10; float offset = 0.000001f; // Without the offset rounding errors can shift a value into the preceeding bucket for (int i = 0; i <= range; ++i) { float value = ((float)i / (float)range); if (i != 0 && i != range) value += offset; var frameTime = new FrameTime(i, value, 1); marker.frames.Add(frameTime); } analysis.AddMarker(marker); analysis.SetupMarkers(); analysis.SetupMarkerBuckets(); Assert.IsTrue(marker.buckets[0] == 1); Assert.IsTrue(marker.buckets[1] == 0); Assert.IsTrue(marker.buckets[2] == 1); Assert.IsTrue(marker.buckets[3] == 0); Assert.IsTrue(marker.buckets[4] == 1); Assert.IsTrue(marker.buckets[5] == 0); Assert.IsTrue(marker.buckets[6] == 1); Assert.IsTrue(marker.buckets[7] == 0); Assert.IsTrue(marker.buckets[8] == 1); Assert.IsTrue(marker.buckets[9] == 0); Assert.IsTrue(marker.buckets[10] == 1); Assert.IsTrue(marker.buckets[11] == 0); Assert.IsTrue(marker.buckets[12] == 1); Assert.IsTrue(marker.buckets[13] == 0); Assert.IsTrue(marker.buckets[14] == 1); Assert.IsTrue(marker.buckets[15] == 0); Assert.IsTrue(marker.buckets[16] == 1); Assert.IsTrue(marker.buckets[17] == 0); Assert.IsTrue(marker.buckets[18] == 1); Assert.IsTrue(marker.buckets[19] == 1); // max value would fall into the next bucket but is clamped to here. } [Test] public void ProfileAnalysis_SetupFrameBuckets_GeneratesExpectedValues() { var analysis = new ProfileAnalysis(); var marker = new MarkerData("Test Marker"); marker.presentOnFrameCount = 1; for (int i = 0; i < 20; ++i) { analysis.UpdateSummary(i, 1.0f * i); } analysis.SetupFrameBuckets(20); var summary = analysis.GetFrameSummary(); for (int i = 0; i < summary.buckets.Length; ++i) { Assert.IsTrue(1 == summary.buckets[i]); } } }